Configuring Hammer for Half-Life: Difference between revisions
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(You have to extract things for them to work, also if we're using Zoner's tools the names are different.) |
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# First, you need to download [[Valve Hammer Editor]] 3.4 (VHE) and. Install it and update hammer.exe file to version 3.5 because only version 3.5 can draw models in 3D view. | # First, you need to download [[Valve Hammer Editor]] 3.4 (VHE) and. Install it and update hammer.exe file to version 3.5 because only version 3.5 can draw models in 3D view. | ||
# Use GCFScape to extract halflife.wad, liquids.wad, xeno.wad, decals.wad, and the models folder from half-life.gcf to the half-life\valve folder. | |||
# Launch the Hammer Editor. Open Tools - Options window. In Game Configurations tab, make new configuration with this settings: | # Launch the Hammer Editor. Open Tools - Options window. In Game Configurations tab, make new configuration with this settings: | ||
## Game Data Files: ''/valve hammer editor/fgd/half-life/halflife.fgd'' | ## Game Data Files: ''/valve hammer editor/fgd/half-life/halflife.fgd'' | ||
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# Build Programs tab settings: {{Note|It is recommended to use [[ZHLT|Zoner's Half-Life Tools]], but official compilers work normally with Half-Life.}} | # Build Programs tab settings: {{Note|It is recommended to use [[ZHLT|Zoner's Half-Life Tools]], but official compilers work normally with Half-Life.}} | ||
## Game executable: ''…/half-life/hl.exe'' | ## Game executable: ''…/half-life/hl.exe'' | ||
## CSG executable: ''VHE folder\tools\ | ## CSG executable: ''VHE folder\tools\hlcsg.exe'' | ||
## BSP executable: ''VHE folder\tools\ | ## BSP executable: ''VHE folder\tools\hlbsp2.exe'' | ||
## VIS executable: ''VHE folder\tools\ | ## VIS executable: ''VHE folder\tools\hlvis.exe'' | ||
## RAD executable: ''VHE folder\tools\ | ## RAD executable: ''VHE folder\tools\hlrad.exe'' | ||
## Place compiled maps in this directory before running the game: ''.../half-life/valve/maps/'' | ## Place compiled maps in this directory before running the game: ''.../half-life/valve/maps/'' | ||
# In Textures tab add follwing .wad files: | # In Textures tab add follwing .wad files: |
Revision as of 18:15, 11 March 2012
The Source SDK doesn't supports Half-Life because Half-Life is Goldsource game. Source SDK supporting only Source engine.
- First, you need to download Valve Hammer Editor 3.4 (VHE) and. Install it and update hammer.exe file to version 3.5 because only version 3.5 can draw models in 3D view.
- Use GCFScape to extract halflife.wad, liquids.wad, xeno.wad, decals.wad, and the models folder from half-life.gcf to the half-life\valve folder.
- Launch the Hammer Editor. Open Tools - Options window. In Game Configurations tab, make new configuration with this settings:
- Game Data Files: /valve hammer editor/fgd/half-life/halflife.fgd
- Game Executable Directory: /Half-Life/...
- Mod Directory: .../Half-Life/valve/
- Game Directory: .../Half-Life/valve/
- RMF Directory: .../valve hammer editor/maps/
- Build Programs tab settings:
Note:It is recommended to use Zoner's Half-Life Tools, but official compilers work normally with Half-Life.
- Game executable: …/half-life/hl.exe
- CSG executable: VHE folder\tools\hlcsg.exe
- BSP executable: VHE folder\tools\hlbsp2.exe
- VIS executable: VHE folder\tools\hlvis.exe
- RAD executable: VHE folder\tools\hlrad.exe
- Place compiled maps in this directory before running the game: .../half-life/valve/maps/
- In Textures tab add follwing .wad files:
- /Half-Life/valve/halflife.wad file
- /Half-Life/valve/liquids.wad file
- /Half-Life/valve/xeno.wad file
- /Half-Life/valve/decals.wad file
Now click OK/Apply and restart Hammer.