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Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. | ||
==Choreography / FacePoser== | ==[[:category:Choreography|Choreography / FacePoser]]== | ||
How to control characters' actions and facial expressions. | |||
==[[:category:Material System|Material System]]== | ==[[:category:Material System|Material System]]== |
Revision as of 21:19, 28 June 2005
Source SDK Documentation Index
General
Source SDK Files and Directory Structure
Advanced Configuration
The GameInfo.txt File Structure
Level Design
Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
Choreography / FacePoser
How to control characters' actions and facial expressions.
Material System
Source's material proxy exponentially increases flexibility and allows for multiple materials from just one texture.
Sound System
Documentation on Source's software sound system.
Modeling
Everything you need to know about modelling for Source.
Programming
The nuts and bolts of any MOD, programming is what makes things different.