Talk:HUD Elements: Difference between revisions
| Robber9000 (talk | contribs) No edit summary |  (→Can't See HUD:  new section) | ||
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| I can't find the code samples in those locations anymore, as they don't exist. I did find some at "./src/game/client/sdk", so would anyone mind if I changed it?--[[User:Robber9000|Robber9000]] 15:08, 30 September 2009 (UTC) | I can't find the code samples in those locations anymore, as they don't exist. I did find some at "./src/game/client/sdk", so would anyone mind if I changed it?--[[User:Robber9000|Robber9000]] 15:08, 30 September 2009 (UTC) | ||
| == Can't See HUD == | |||
| I cant see the HUD in my mod. I can see things i have picked up, but i cant see health, ammo, or weapons. | |||
Revision as of 18:22, 8 January 2012
A member of my mod team has created a Round Timer for our mod and i am charged with organising the HUD. However it seems that something keeps resetting the round timer's settings, because no matter what i put in HudLayout.res it always resets the position and color of the panel to it's original form. Does ayone know whats causing this? I think its something to do with the round timer's Base Class. —Unsigned comment added by Deemo24 (talk • contribs)  Always sign your posts with four tildes (~~~~)
Example Code Location
I can't find the code samples in those locations anymore, as they don't exist. I did find some at "./src/game/client/sdk", so would anyone mind if I changed it?--Robber9000 15:08, 30 September 2009 (UTC)
Can't See HUD
I cant see the HUD in my mod. I can see things i have picked up, but i cant see health, ammo, or weapons.