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{{  | {{DISPLAYTITLE:Ray_t}}  | ||
A structure that has a starting point, a direction and a length that represents a line that has a starting point, and extends infinitely in one direction.  | A structure that has a starting point, a direction and a length that represents a line that has a starting point, and extends infinitely in one direction.  | ||
Revision as of 23:27, 4 December 2011
A structure that has a starting point, a direction and a length that represents a line that has a starting point, and extends infinitely in one direction.
Members
	VectorAligned  m_Start;	// starting point, centered within the extents
	VectorAligned  m_Delta;	// direction + length of the ray
	VectorAligned  m_StartOffset;	// Add this to m_Start to get the actual ray start
	VectorAligned  m_Extents;	// Describes an axis aligned box extruded along a ray
	bool	m_IsRay;	// are the extents zero?
	bool	m_IsSwept;	// is delta != 0?