Talk:Npc hover turret: Difference between revisions
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Playing in developer mode reveals messages implying that the model is "models/npcs/hover_turret.mdl". They say that it is lacking animations and such. Has there been proof that the coded name is blank? (ie. someone actually putting a model there with that name then testing the NPC) Also, keep in mind that MDLs extracted from VPKs don't seem to work very well. [[User:PluMGMK|PluMGMK]] 08:20, 19 October 2011 (PDT) | Playing in developer mode reveals messages implying that the model is "models/npcs/hover_turret.mdl". They say that it is lacking animations and such. Has there been proof that the coded name is blank? (ie. someone actually putting a model there with that name then testing the NPC) Also, keep in mind that MDLs extracted from VPKs don't seem to work very well. [[User:PluMGMK|PluMGMK]] 08:20, 19 October 2011 (PDT) | ||
Tests confirm that "models/npcs/hover_turret.mdl" is indeed the right name. Plus, I'm fairly sure a blank name in code would cause a game-crashing null-pointer exception, not just a blue error. Fixing article. |
Revision as of 09:26, 19 October 2011
Model Name
Playing in developer mode reveals messages implying that the model is "models/npcs/hover_turret.mdl". They say that it is lacking animations and such. Has there been proof that the coded name is blank? (ie. someone actually putting a model there with that name then testing the NPC) Also, keep in mind that MDLs extracted from VPKs don't seem to work very well. PluMGMK 08:20, 19 October 2011 (PDT)
Tests confirm that "models/npcs/hover_turret.mdl" is indeed the right name. Plus, I'm fairly sure a blank name in code would cause a game-crashing null-pointer exception, not just a blue error. Fixing article.