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[[WAD]] is the file extension for Half-Life 1 texture packages. An acronym for ''Where's All the Data?'', [[WAD]] files first originated in ID Software's Doom as a general purpose file archive to help facilitate [[Modification | game MODs]]. A format of the same name was later used in ID Software's Quake engine as a texture package, then consequentially adapted by Half-Life 1's [[GoldSrc]] engine. [[GoldSrc]] specifically uses version 3 of the format, sometimes referred to as WAD3. | [[WAD]] is the file extension for Half-Life 1 texture packages. An acronym for ''Where's All the Data?'', [[WAD]] files first originated in ID Software's Doom as a general purpose file archive to help facilitate [[Modification | game MODs]]. A format of the same name was later used in ID Software's Quake engine as a texture package, then consequentially adapted by Half-Life 1's [[GoldSrc]] engine. [[GoldSrc]] specifically uses version 3 of the format, sometimes referred to as WAD3. [[WAD]] files typically contain standard texture sets, custom texture sets for individual levels, sprays, HUD elements and fonts. | ||
WAD3 can store 3 types of data (however, WAD format itself allows up 256 types, but GoldSrc uses only 3): | |||
;miptex | |||
:Power-of-16-sized world textures with 4 mipmaps. | |||
;qpic | |||
:Simple image with any size. Format: | |||
::int width; | |||
::int height; | |||
::unsigned char[height][width] *image; | |||
::short numcolors; | |||
::unsigned char[numcolors][3] *palette; | |||
;font | |||
:Fixed-height font. Contains an image and font data (row, X offset and width of a character). | |||
WAD is little-endian. | |||
== Links == | == Links == | ||
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== Utilities == | == Utilities == | ||
;[[GCFScape]]: Views and extracts [[WAD]] | ;[[GCFScape]]: Views and extracts WAD files as BMP files. | ||
;[[VTFEdit]]: 3rd party tool for converting | ;[[Xwad]]: Source SDK tool for converting WAD files to Source [[material]]s. | ||
;[http://www.telefragged.com/wally/ Wally]: The de facto | ;[[VTFEdit]]: 3rd party tool for converting WAD files to Source materials. | ||
;[[Qlumpy]]: Half-Life SDK tool for compiling WAD files. | |||
;[http://www.telefragged.com/wally/ Wally]: The de facto WAD editing suite (supports only miptex). | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 09:38, 8 October 2011
WAD is the file extension for Half-Life 1 texture packages. An acronym for Where's All the Data?, WAD files first originated in ID Software's Doom as a general purpose file archive to help facilitate game MODs. A format of the same name was later used in ID Software's Quake engine as a texture package, then consequentially adapted by Half-Life 1's GoldSrc engine. GoldSrc specifically uses version 3 of the format, sometimes referred to as WAD3. WAD files typically contain standard texture sets, custom texture sets for individual levels, sprays, HUD elements and fonts.
WAD3 can store 3 types of data (however, WAD format itself allows up 256 types, but GoldSrc uses only 3):
- miptex
- Power-of-16-sized world textures with 4 mipmaps.
- qpic
- Simple image with any size. Format:
- int width;
- int height;
- unsigned char[height][width] *image;
- short numcolors;
- unsigned char[numcolors][3] *palette;
- font
- Fixed-height font. Contains an image and font data (row, X offset and width of a character).
WAD is little-endian.
Links
- CStrike Planet
- A collection of official and custom Counter-Strike WAD files.
- The Wadfather
- A large collection of WAD files.