User:Mattshu: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
Line 28: | Line 28: | ||
☐ Update translated pages that contain <nowiki>{{DISPLAYTITLE}}</nowiki> to <nowiki>{{otherlang2|title=}}</nowiki> when seen fit | ☐ Update translated pages that contain <nowiki>{{DISPLAYTITLE}}</nowiki> to <nowiki>{{otherlang2|title=}}</nowiki> when seen fit | ||
== Useful links == | == Useful links == | ||
* [http://www.nacimota.com/2009/12/07/the-carve-tool-and-you/ The Carve Tool And You] - Contains an excellent tutorial on how to clip cylinders into rectangular brushes instead of carving, causing messy brushes. | * [http://www.nacimota.com/2009/12/07/the-carve-tool-and-you/ The Carve Tool And You] - Contains an excellent tutorial on how to clip cylinders into rectangular brushes instead of carving, causing messy brushes. |
Revision as of 09:48, 18 September 2011
Profile
- Name: Matt Kelley
- Age: 21
- Location: Pennsylvania, United States
- Education:
- Associate in Applied Science of Computer Networking Systems (ITT '10)
- Bachelor of Science of Information Systems Security (ITT '13)
Projects
Untitled
- Status: brand spankin' new
- Story: undisclosed
- Setting: undisclosed
- Notes: I learned a new style of game making. Now the concept art is drawn before anything is put into Hammer. Then I build the world using dev-textures and only placing important things first, leaving details for later. Should have done this sooner. I declare this game jinx-proof.
Current Status
- Hiatus mode: enabled
- Reason: lack of inspiration
Current VDC Activities
☑ VDC-wide upgrade of the otherlang2 template
☐ Update translated pages that contain {{DISPLAYTITLE}} to {{otherlang2|title=}} when seen fit
Useful links
- The Carve Tool And You - Contains an excellent tutorial on how to clip cylinders into rectangular brushes instead of carving, causing messy brushes.