User:Alvin: Difference between revisions
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If you speak Tagalog feel free to share your ideas with me. Visit [http://www.facebook.com/MichikojichoiCaviteCity Internet ng R. Samonte] [[File:Ph.jpeg|16px|Philippines]] | If you speak Tagalog feel free to share your ideas with me. Visit [http://www.facebook.com/MichikojichoiCaviteCity Internet ng R. Samonte] [[File:Ph.jpeg|16px|Philippines]] | ||
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{| class="standard-table" style="margin:auto;" | |||
|+ <p style="margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;">[[File:Source-logo.png|200px|link=|Source]]</p> | |||
<p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p> | |||
|- | |||
| '''[[:Category:Modding|Modding]]''' | |||
| Creating, organizing and releasing your Source project | |||
|- | |||
| '''[[:Category:Level Design|Level Design]]''' | |||
| Maps are the 3D worlds where everything comes together | |||
|- | |||
| '''[[:Category:Programming|Programming]]''' | |||
| A mod's C++ code defines the way its world and game rules behave | |||
|- | |||
| '''[[:Category:Modeling|Modeling]]''' | |||
| Models are the detailed 3D objects that appear in the game world | |||
|- | |||
| '''[[:Category:Material System|Materials]]''' | |||
| Textures and shaders are combined in Source to create materials | |||
|- | |||
| '''[[:Category:Sound System|Sounds]]''' | |||
| Quality audio adds a fourth dimension to your world | |||
|- | |||
| '''[[:Category:Particle_System|Particles]]''' | |||
| Effects like smoke, sparks, blood and fire are created with particles | |||
|- | |||
| '''[[:Category:Choreography|Choreography]]''' | |||
| Direct your digital actors' performances with choreographed scenes | |||
|- | |||
| '''[[:Category:Tutorials|Tutorials]]''' | |||
| Step-by-step guides on a variety of topics | |||
|- | |||
| '''[[:Category:Technical|Technical]]''' | |||
| In-depth discussion of Source's features | |||
|- | |||
| '''[[:Category:Glossary|Glossary]]''' | |||
| Explanations for terms you may encounter | |||
|- | |||
| '''[[:Category:Third Party Tools|Third-Party Tools]]''' | |||
| Useful developer tools created by the community | |||
|} | |||
[[Category:Entry pages]]__NOTOC____NOEDITSECTION__ |
Revision as of 07:57, 4 September 2011
Welcome to my userpage. I'm a Lua Script Programmer from The Philippines. Philippines
I like NPC Scripting for the Source Engine. If you speak Tagalog feel free to share your ideas with me. Visit Internet ng R. Samonte Philippines
Modding | Creating, organizing and releasing your Source project |
Level Design | Maps are the 3D worlds where everything comes together |
Programming | A mod's C++ code defines the way its world and game rules behave |
Modeling | Models are the detailed 3D objects that appear in the game world |
Materials | Textures and shaders are combined in Source to create materials |
Sounds | Quality audio adds a fourth dimension to your world |
Particles | Effects like smoke, sparks, blood and fire are created with particles |
Choreography | Direct your digital actors' performances with choreographed scenes |
Tutorials | Step-by-step guides on a variety of topics |
Technical | In-depth discussion of Source's features |
Glossary | Explanations for terms you may encounter |
Third-Party Tools | Useful developer tools created by the community |