User:Alvin: Difference between revisions
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== Internet ng R. Samonte Lab == | == Internet ng R. Samonte Lab == | ||
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|ru=SDK Docs:ru | |||
|de=SDK Docs:de | |||
|cs=SDK Docs:cs | |||
|es=SDK Docs:es | |||
|fr=SDK Docs:fr | |||
|jp=SDK Docs:jp | |||
|ko=SDK_Docs:ko | |||
|pl=SDK Docs:pl | |||
|sv=SDK Docs:sv | |||
|it=SDK Docs:it | |||
|tr=SDK Docs:tr | |||
|zh-cn=SDK Docs:zh-cn | |||
|zh-tw=SDK Docs:zh-tw | |||
}} | |||
{| class="standard-table" style="margin:auto;" | |||
|+ <p style="margin:.5em auto 0;padding:0 0 0 3.6em;width:200px;">[[File:Source-logo.png|200px|link=|Source]]</p> | |||
<p style="margin:1em;">'''[[SDK Installation|Download and Installation]] | [[:Category:Source SDK FAQ|Frequently Asked Questions]] | [[Source SDK Release Notes|Release Notes]]'''</p> | |||
|- | |||
| '''[[:Category:Modding|Modding]]''' | |||
| Creating, organizing and releasing your Source project | |||
|- | |||
| '''[[:Category:Level Design|Level Design]]''' | |||
| Maps are the 3D worlds where everything comes together | |||
|- | |||
| '''[[:Category:Programming|Programming]]''' | |||
| A mod's C++ code defines the way its world and game rules behave | |||
|- | |||
| '''[[:Category:Modeling|Modeling]]''' | |||
| Models are the detailed 3D objects that appear in the game world | |||
|- | |||
| '''[[:Category:Material System|Materials]]''' | |||
| Textures and shaders are combined in Source to create materials | |||
|- | |||
| '''[[:Category:Sound System|Sounds]]''' | |||
| Quality audio adds a fourth dimension to your world | |||
|- | |||
| '''[[:Category:Particle_System|Particles]]''' | |||
| Effects like smoke, sparks, blood and fire are created with particles | |||
|- | |||
| '''[[:Category:Choreography|Choreography]]''' | |||
| Direct your digital actors' performances with choreographed scenes | |||
|- | |||
| '''[[:Category:Tutorials|Tutorials]]''' | |||
| Step-by-step guides on a variety of topics | |||
|- | |||
| '''[[:Category:Technical|Technical]]''' | |||
| In-depth discussion of Source's features | |||
|- | |||
| '''[[:Category:Glossary|Glossary]]''' | |||
| Explanations for terms you may encounter | |||
|- | |||
| '''[[:Category:Third Party Tools|Third-Party Tools]]''' | |||
| Useful developer tools created by the community | |||
|} | |||
[[Category:Entry pages]]__NOTOC____NOEDITSECTION__ | |||
08:57 - Default boot scheduled to finish in 71:23:18 | |||
08:58 - Activating emergency distributed computing grid... | |||
09:00 - GLaDOS@home starting... | |||
09:01 - Recruiting cpus to force faster boot sequence... | |||
19:55 - Calculations complete for The Wonderful End of the World. Recalculating a new launch projection... | |||
11:55 - Calculations complete for 1... 2... 3... Kick It!. Recalculating a new launch projection... | |||
21:00 - Calculations complete for AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity. Recalculating a new launch projection... | |||
04:00 - Calculations complete for RUSH. Recalculating a new launch projection... | |||
10:15 - Calculations complete for Cogs. Recalculating a new launch projection... | |||
15:35 - Calculations complete for Toki Tori. Recalculating a new launch projection... | |||
20:20 - Calculations complete for BIT.TRIP BEAT. Recalculating a new launch projection... | |||
10:50 - Engaging starch-based power cells | |||
11:00 - Reboot safety test protocol initiated... | |||
11:00 - Relaxation chamber locks released... | |||
11:00 - Involuntary hazard mitigation associates have assumed testing positions... | |||
11:00 - Pre-release lethality assessment initiated... | |||
12:40 - Calculations complete for Audiosurf. Recalculating a new launch projection... | |||
15:35 - Calculations complete for The Ball. Recalculating a new launch projection... | |||
20:00 - Preliminary lethality assessment complete | |||
20:00 - Results inconclusive | |||
20:00 - Expanding candidate pool | |||
20:17 - Calculations complete for Super Meat Boy. Recalculating a new launch projection... | |||
20:25 - Calculations complete for Killing Floor. Recalculating a new launch projection... | |||
21:25 - Calculations complete for Defense Grid: The Awakening. Recalculating a new launch projection... | |||
21:26 - Calculations complete for Amnesia: The Dark Descent. Recalculating a new launch projection... | |||
21:29 - Boot sequence complete | |||
21:29 - Commence testing | |||
'''Cavite City Philippines | |||
'''Planet Earth'''[https://www.facebook.com/MichikojichoiCaviteCity] |
Revision as of 21:04, 23 August 2011
Internet ng R. Samonte Lab
Modding | Creating, organizing and releasing your Source project |
Level Design | Maps are the 3D worlds where everything comes together |
Programming | A mod's C++ code defines the way its world and game rules behave |
Modeling | Models are the detailed 3D objects that appear in the game world |
Materials | Textures and shaders are combined in Source to create materials |
Sounds | Quality audio adds a fourth dimension to your world |
Particles | Effects like smoke, sparks, blood and fire are created with particles |
Choreography | Direct your digital actors' performances with choreographed scenes |
Tutorials | Step-by-step guides on a variety of topics |
Technical | In-depth discussion of Source's features |
Glossary | Explanations for terms you may encounter |
Third-Party Tools | Useful developer tools created by the community |
08:57 - Default boot scheduled to finish in 71:23:18
08:58 - Activating emergency distributed computing grid...
09:00 - GLaDOS@home starting...
09:01 - Recruiting cpus to force faster boot sequence...
19:55 - Calculations complete for The Wonderful End of the World. Recalculating a new launch projection...
11:55 - Calculations complete for 1... 2... 3... Kick It!. Recalculating a new launch projection...
21:00 - Calculations complete for AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity. Recalculating a new launch projection...
04:00 - Calculations complete for RUSH. Recalculating a new launch projection...
10:15 - Calculations complete for Cogs. Recalculating a new launch projection...
15:35 - Calculations complete for Toki Tori. Recalculating a new launch projection...
20:20 - Calculations complete for BIT.TRIP BEAT. Recalculating a new launch projection...
10:50 - Engaging starch-based power cells
11:00 - Reboot safety test protocol initiated...
11:00 - Relaxation chamber locks released...
11:00 - Involuntary hazard mitigation associates have assumed testing positions...
11:00 - Pre-release lethality assessment initiated...
12:40 - Calculations complete for Audiosurf. Recalculating a new launch projection...
15:35 - Calculations complete for The Ball. Recalculating a new launch projection...
20:00 - Preliminary lethality assessment complete
20:00 - Results inconclusive
20:00 - Expanding candidate pool
20:17 - Calculations complete for Super Meat Boy. Recalculating a new launch projection...
20:25 - Calculations complete for Killing Floor. Recalculating a new launch projection...
21:25 - Calculations complete for Defense Grid: The Awakening. Recalculating a new launch projection...
21:26 - Calculations complete for Amnesia: The Dark Descent. Recalculating a new launch projection...
21:29 - Boot sequence complete 21:29 - Commence testing
Cavite City Philippines Planet Earth[1]