Talk:Material surface properties: Difference between revisions
Jamesbrown (talk | contribs) (→Portal 2 custom textures: new section) |
Markboydude (talk | contribs) (→Asphalt: new section) |
||
Line 7: | Line 7: | ||
I was trying to put in custom textures in portal 2 and when I used a snow $surfaceprop hammer stopped working (portal 2 hammer doesn't have error reports; IT SHOULD; but I think that the code used to read $surfaceprop in portal 2 is different from the orange box so when you use an "invalid" $sufaceprop it stops working when loading the resources at startup, because as soon as I took out the texture in question of the materials folder it worked fine) so is there a way to import the "invalid" $surfaceprops from the orange box or should I compile a list of "valid" $surfaceprops and stick to it | I was trying to put in custom textures in portal 2 and when I used a snow $surfaceprop hammer stopped working (portal 2 hammer doesn't have error reports; IT SHOULD; but I think that the code used to read $surfaceprop in portal 2 is different from the orange box so when you use an "invalid" $sufaceprop it stops working when loading the resources at startup, because as soon as I took out the texture in question of the materials folder it worked fine) so is there a way to import the "invalid" $surfaceprops from the orange box or should I compile a list of "valid" $surfaceprops and stick to it | ||
== Asphalt == | |||
Can't find surfaceprop asphalt for material MARK/BLENDROADCONCRETE001A, using default | |||
Need I say more?--[[User:Markboydude|Markboydude]] 18:47, 20 August 2011 (PDT) |
Revision as of 18:47, 20 August 2011
Is it possible to add one's own $surfaceprop to the game? My coder and I have been looking but with little succes. We wanted to add some more types of metal to our mod. Any suggestions?
---Jimius 12:12, 4 Jul 2005 (PDT)
- just add an entry to surfaceproperties.txt. Sorted! MLSTRM 14:45, 21 September 2009 (UTC)
Portal 2 custom textures
I was trying to put in custom textures in portal 2 and when I used a snow $surfaceprop hammer stopped working (portal 2 hammer doesn't have error reports; IT SHOULD; but I think that the code used to read $surfaceprop in portal 2 is different from the orange box so when you use an "invalid" $sufaceprop it stops working when loading the resources at startup, because as soon as I took out the texture in question of the materials folder it worked fine) so is there a way to import the "invalid" $surfaceprops from the orange box or should I compile a list of "valid" $surfaceprops and stick to it
Asphalt
Can't find surfaceprop asphalt for material MARK/BLENDROADCONCRETE001A, using default
Need I say more?--Markboydude 18:47, 20 August 2011 (PDT)