Talk:Conveyor (Portal 2): Difference between revisions
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(I though you might answer me if there was a decompiled conveyor belt that I couldn't reverse engineer... Have fun!) |
Bailinbone15 (talk | contribs) No edit summary |
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--[[User:Mr.p.kiwi|Mr.p.kiwi]] 06:08, 29 July 2011 (PDT) | --[[User:Mr.p.kiwi|Mr.p.kiwi]] 06:08, 29 July 2011 (PDT) | ||
I'd assume that the turrets are simply an entity template spawner at one end of the belt, though I suppose parenting it to a func_movelinear might make it a bit more stable. | |||
--[[User:Bailinbone15|Bailinbone15]] 20:16, 13 August 2011 (PDT) |
Revision as of 20:16, 13 August 2011
there are much more complex conveyor belts in portal:
- Gel can move on the steps (sp_a4_final3[1])
- Props keep coming on the conveyor, like turrets that shoot you (when running from GLaDOS bts)
How do you make these?
The link is for the decompiled sp_a4_final3 level, it's not perfect, but that's the best I could get without asking Valve to hand me the original thing over...
--Mr.p.kiwi 06:08, 29 July 2011 (PDT)
I'd assume that the turrets are simply an entity template spawner at one end of the belt, though I suppose parenting it to a func_movelinear might make it a bit more stable. --Bailinbone15 20:16, 13 August 2011 (PDT)