Template:KV TalkNPC: Difference between revisions
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TomEdwards (talk | contribs) mNo edit summary |
(Removing confusing wording) |
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: Sentence spoken NPC gets used again | : Sentence spoken NPC gets used again | ||
; {{EP1 add|Don't Use Speech Semaphore <code><[[bool]]></code>}} | ; {{EP1 add|Don't Use Speech Semaphore <code><[[bool]]></code>}} | ||
: | : Friendly NPCs are not allowed to speak if another friendly NPC is speaking. In some cases we don't want speaking NPCs to prevent other NPCs from speaking (for instance, if there is a friendly NPC speaking for a long time on a monitor). To make this NPC not prevent other NPCs from talking, make it not grab the semaphore when it speaks. | ||
{{KV BaseNPC}} | {{KV BaseNPC}} | ||
}} | }} |
Revision as of 09:39, 2 August 2011
TalkNPC:
- Use Sentence
<string>
- Sentence spoken when the NPC gets used by a player
- Un-Use Sentence
<string>
- Sentence spoken NPC gets used again
- Don't Use Speech Semaphore
<bool>
(in all games since)
- Friendly NPCs are not allowed to speak if another friendly NPC is speaking. In some cases we don't want speaking NPCs to prevent other NPCs from speaking (for instance, if there is a friendly NPC speaking for a long time on a monitor). To make this NPC not prevent other NPCs from talking, make it not grab the semaphore when it speaks.
CBaseCombatCharacter:
CAI_BaseNPC:
DamageFilter:
|