Co-Operative Base (Mod): Difference between revisions
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= Seco7 Co-Operative Base for Source Engine 2007 = | = Seco7 Co-Operative Base for Source Engine 2007 = | ||
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= Description = | = Description = | ||
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To keep this wiki page easily viewed, many items are now implemented into scroll boxes, so that the more important aspects of the page can be kept whole. | To keep this wiki page easily viewed, many items are now implemented into scroll boxes, so that the more important aspects of the page can be kept whole. | ||
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== Features == | == Features == | ||
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** Map specific model overrides. Changes all players to a specified player model on a particular map (set by the mapper). Check out our defector map for an in-game example! | ** Map specific model overrides. Changes all players to a specified player model on a particular map (set by the mapper). Check out our defector map for an in-game example! | ||
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== Credits == | == Credits == | ||
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** Anyone else forgotten | ** Anyone else forgotten | ||
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= Known Bugs = | = Known Bugs = | ||
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*AI bend their legs when going up in lifts (elevators), but are fine going down. | *AI bend their legs when going up in lifts (elevators), but are fine going down. | ||
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Revision as of 07:24, 31 July 2011
Seco7 Co-Operative Base for Source Engine 2007
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Description
Seco7 Co-Operative Base is a patch file containing useful code fixes for the Source Engine 2007 Half-Life 2 Multiplayer code base.
To be able to use Seco7 you must own, Half-Life 2 or Half-Life 2: Episode 1, Half-Life 2: Deathmatch (which is free for ATI and nVidia users) and the Source SDK Base 2007.
In addition to this, to actually modify the code itself, you will need the Source SDK installed, and Visual Studio 2008 or 2010 (including express editions).
Additionally, Seco7 allows you to use game content from Half-Life 2: Episode 2, and Portal. Counter-Strike Source and Half-Life 2: Lost Coast and any modifications with their own unique Valve AppID should also work but this is not guaranteed.
To keep this wiki page easily viewed, many items are now implemented into scroll boxes, so that the more important aspects of the page can be kept whole.