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'''<code>$weighlist</code>''' defines the degree to which each bone in a model is affected by a [[$sequence]] or [[$animation]]. For example, you could set the weight of the leg bones to 0 to only animate the top half of the skeleton. | |||
A <code>$weightlist</code> can be reused as many times as is needed. It must come above anything that uses it in the QC. | |||
== Usage == | |||
= | <source lang=php> | ||
$weightlist my_weightlist | |||
{ | |||
<bone> <weight> | |||
<bone> <weight> | |||
... | |||
} | |||
$sequence my_weighted_anim "my_anim.smd" weightlist my_weightlist | |||
</source> | |||
Bones inherit weight from their parents, and all root bones start with a weight of 0. | |||
<source lang=php> | |||
$weightlist no_hands | |||
{ | |||
"Bip01_Pelvis" 1.0 | |||
"Bip01_LHand" 0.0 | |||
"Bip01_RHand" 0.0 | |||
} | |||
$weightlist head_and_arms "Bip01_Spine2" 1.0 | |||
$Weightlist UpperbodyBlend { | |||
"Bip01_Pelvis" 0.1 | |||
"Bip01_L_Thigh" 0.0 | |||
"Bip01_R_Thigh" 0.0 | |||
"Bip01_Spine" 0.2 | |||
"Bip01_Spine1" 0.4 | |||
"Bip01_Spine2" 0.6 | |||
"Bip01_Spine4" 0.4 | |||
"Bip01_L_Clavicle" 0.8 | |||
"Bip01_L_Upperarm" 1.0 | |||
"Bip01_R_Clavicle" 0.8 | |||
"Bip01_R_Upperarm" 1.0 | |||
}</source> | |||
== See also == | |||
* [[$animation#Blending|Subtracted animations]] | |||
[[Category:QC Commands|weightlist]] | [[Category:QC Commands|weightlist]] |
Revision as of 08:19, 30 July 2011
$weighlist
defines the degree to which each bone in a model is affected by a $sequence or $animation. For example, you could set the weight of the leg bones to 0 to only animate the top half of the skeleton.
A $weightlist
can be reused as many times as is needed. It must come above anything that uses it in the QC.
Usage
$weightlist my_weightlist
{
<bone> <weight>
<bone> <weight>
...
}
$sequence my_weighted_anim "my_anim.smd" weightlist my_weightlist
Bones inherit weight from their parents, and all root bones start with a weight of 0.
$weightlist no_hands
{
"Bip01_Pelvis" 1.0
"Bip01_LHand" 0.0
"Bip01_RHand" 0.0
}
$weightlist head_and_arms "Bip01_Spine2" 1.0
$Weightlist UpperbodyBlend {
"Bip01_Pelvis" 0.1
"Bip01_L_Thigh" 0.0
"Bip01_R_Thigh" 0.0
"Bip01_Spine" 0.2
"Bip01_Spine1" 0.4
"Bip01_Spine2" 0.6
"Bip01_Spine4" 0.4
"Bip01_L_Clavicle" 0.8
"Bip01_L_Upperarm" 1.0
"Bip01_R_Clavicle" 0.8
"Bip01_R_Upperarm" 1.0
}