Talk:$detail: Difference between revisions
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there are 3 blendmodes(0;1;2), but I don't know how to call the third effect. --[[User:AUserofSourceSDK|Pfannkuchen]] 19:33, 24 February 2010 (UTC) | there are 3 blendmodes(0;1;2), but I don't know how to call the third effect. --[[User:AUserofSourceSDK|Pfannkuchen]] 19:33, 24 February 2010 (UTC) | ||
== Description of detail textures == | |||
I think the description of the use of these textures should be changed, as they can be used for much more than applying small details. For instance, a full-color texture as the $detail texture, $detailblendmode set to 2 and $detailscale set to 1 can be used to apply a full color texture on top of another. I.E., the turrets from Portal 2. They use this for being covered in paint. |
Revision as of 01:41, 18 July 2011
Nice work on this, it's nice to see Source finally using Detail Mapping.--Gear 09:28, 11 Jan 2008 (PST)
blendmodes
there are 3 blendmodes(0;1;2), but I don't know how to call the third effect. --Pfannkuchen 19:33, 24 February 2010 (UTC)
Description of detail textures
I think the description of the use of these textures should be changed, as they can be used for much more than applying small details. For instance, a full-color texture as the $detail texture, $detailblendmode set to 2 and $detailscale set to 1 can be used to apply a full color texture on top of another. I.E., the turrets from Portal 2. They use this for being covered in paint.