Talk:Env projectedtexture/fixes: Difference between revisions
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In source code from Source SDK. Here is a little tutorial how to get and compile source code http://developer.valvesoftware.com/wiki/My_First_Mod --[[User:Kave|Kave]] 10:25, 8 January 2011 (UTC) | In source code from Source SDK. Here is a little tutorial how to get and compile source code http://developer.valvesoftware.com/wiki/My_First_Mod --[[User:Kave|Kave]] 10:25, 8 January 2011 (UTC) | ||
Well what if I wanted to fix it for a game that already exists e.g. Counter-Strike: Source? --[[User:Markboydude|Markboydude]] 18:52, 12 July 2011 (PDT) | |||
== Crash == | == Crash == |
Revision as of 18:52, 12 July 2011
crash
after adding most of those fixes the game crashes after adding a env_projectedtexture. what could be the problem?--Pfannkuchen 21:24, 28 January 2010 (UTC)
crash as well
I am also getting a crash only on maps with an env_projectedtexture after making the changes to: targeting, parenting, and number of textures in the game at one time. when are the going to fix this?--uromastix87 13:16, 2 April 2010
Where?
Where can I find all these files to edit? I can't figure out where Clientshadowmgr.cpp is.--Markboydude 05:51, 8 January 2011 (UTC)
In source code from Source SDK. Here is a little tutorial how to get and compile source code http://developer.valvesoftware.com/wiki/My_First_Mod --Kave 10:25, 8 January 2011 (UTC)
Well what if I wanted to fix it for a game that already exists e.g. Counter-Strike: Source? --Markboydude 18:52, 12 July 2011 (PDT)
Crash
After adding code from Fixing targeting.
Crash happens on maps only with Env_projectedtexture.
Other stuff is work.