Template:I npc turret floor: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Bug involving knocked-over turrets and the Enable/Disable inputs.)
(Noted that the Ammo inputs don't work on the Portal turret)
Line 7: Line 7:
; <code>RestoreAmmo</code>
; <code>RestoreAmmo</code>
: Depletes ammo from a turret, causing it to dry-fire, or restores ammo. Turrets never run out on their own.
: Depletes ammo from a turret, causing it to dry-fire, or restores ammo. Turrets never run out on their own.
{{bug|The DepleteAmmo/RestoreAmmo inputs have no effect on Portal turrets.}}
; {{EP2 add|<code>SelfDestruct</code>}}
; {{EP2 add|<code>SelfDestruct</code>}}
: Emit a warning then self-destruct in a small explosion.
: Emit a warning then self-destruct in a small explosion.
{{I Targetname}}
{{I Targetname}}

Revision as of 16:45, 28 June 2011

Enable
Disable
Toggle
Active/deactivate the turret's mechanisms.
Icon-Bug.pngBug:The Enable/Disable inputs have no effect while the turret is knocked over.  [todo tested in ?]
DepleteAmmo
RestoreAmmo
Depletes ammo from a turret, causing it to dry-fire, or restores ammo. Turrets never run out on their own.
Icon-Bug.pngBug:The DepleteAmmo/RestoreAmmo inputs have no effect on Portal turrets.  [todo tested in ?]
Template:EP2 add
Emit a warning then self-destruct in a small explosion.