User talk:Mark WiseCarver: Difference between revisions

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== Ts2do stuff ==
== Ts2do stuff ==
I added the mouseover mdl name to the model gallery on my computer...I should also add break models & illumpositions & other crap&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com {{e icon}}])</sup> 06:08, 3 Nov 2005 (PST)
I added the mouseover mdl name to the model gallery on my computer...I should also add break models & illumpositions & other crap&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com <font face="Webdings, Sans Serif" style="font-size:22px;">›</font>
])</sup> 06:08, 3 Nov 2005 (PST)
:Checked with IE and FireFox, there wasn't any MouseOver action to be seen. except the status bar. --[[User:Mark WiseCarver|wisemx]] 16:08, 3 Nov 2005 (PST)
:Checked with IE and FireFox, there wasn't any MouseOver action to be seen. except the status bar. --[[User:Mark WiseCarver|wisemx]] 16:08, 3 Nov 2005 (PST)
::That was the copy '''on MY computer'''&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com {{e icon}}])</sup> 18:06, 3 Nov 2005 (PST)
::That was the copy '''on MY computer'''&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com <font face="Webdings, Sans Serif" style="font-size:22px;">›</font>
])</sup> 18:06, 3 Nov 2005 (PST)
:::Why did I need to know about anything on '''YOUR''' computer? ;-) --[[User:Mark WiseCarver|wisemx]] 03:54, 4 Nov 2005 (PST)
:::Why did I need to know about anything on '''YOUR''' computer? ;-) --[[User:Mark WiseCarver|wisemx]] 03:54, 4 Nov 2005 (PST)
Because you requested it so it was done&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com {{e icon}}])</sup> 06:03, 4 Nov 2005 (PST)
Because you requested it so it was done&mdash;'''[[User:Ts2do|ts2do]]'''&nbsp;<sup>([[User talk:Ts2do|Talk]]&nbsp;|&nbsp;[mailto:tsdodo@gmail.com <font face="Webdings, Sans Serif" style="font-size:22px;">›</font>
])</sup> 06:03, 4 Nov 2005 (PST)


== Layered Glass ==
== Layered Glass ==

Revision as of 20:25, 9 November 2005

Machinima Sandbox


Tutorials

I noticed you said that you wouldn't mind if your tutorials were copied over to here. I assume you want credit, etc?

I don't ask for credit but I am all for a good sense of community. --wisemx 05:27, 7 Aug 2005 (PDT)
Is this one OK to port? --TomEdwards 09:03, 7 Aug 2005 (PDT)
Absolutely, any of my tutorials, images, files, all for the community. --wisemx 09:21, 7 Aug 2005 (PDT)
Ack, screw it. It would take hours to import it properly even pasting the HTML, and it's not much use anyway. We need a Hammer UI element to show when there are multiple skins, not a table on a website! --TomEdwards 12:48, 7 Aug 2005 (PDT)
Check out my [Model Gallery]! it's much 1337er—ts2do (talk) 05:55, 27 Oct 2005 (PDT)

Notes

Don't bother posting the SmartEdit dumps anymore. I finally made a small app to generate wiki entries from the FGDs, so the dumps are no longer useful. I won't be around this coming week, but after that I'll probably finish off the remaining entities. —Maven (talk) 21:01, 7 Oct 2005 (PDT)

Noted mate. F.Y.I., I only add those while I'm creating new tutorials, so I can link to the entity data. Thanks again for formatting the ones I dump. --wisemx 09:03, 8 Oct 2005 (PDT)
Heheh, sorry about "dump"—I meant no disparagement. —Maven (talk) 17:04, 8 Oct 2005 (PDT)

func_water_analog

You commented here that func_water_analog should use the NATURE/WATER_MOVINGPLANE material. I added that tidbit to the func_water_analog article, but there seems to be some disagreement over whether it's true. In the post where Rof suggested that texture you said you'd be digging deeper. Have you discovered anything? —Maven (talk) 18:43, 16 Oct 2005 (PDT)

Update, there are two materials that can be used with func_water_analog.

nature/water_movingplane and nature/water_dx70 will both function properly.
Here's a sample project I created with moving waters and 17 SDK materials [1]
These are the only two materials that will allow the Player to look back out of the water, and they are the only two that will work for dx7 systems.
The sample file contains the vmf and bsp.--wisemx 07:40, 17 Oct 2005 (PDT)

hack alert

I think "spam alert" or "vandalism alert" might be more appropriate, since it's not a "hack" in any widely-accepted sense. —Maven (talk) 14:52, 21 Oct 2005 (PDT)

True, I just like screaming Hack. :-) --wisemx 15:12, 21 Oct 2005 (PDT)
<laugh> I like that answer. —Maven (talk) 15:34, 21 Oct 2005 (PDT)

Fishies

what happened with Talk:Func_fish_pool?—ts2do (talk) 19:12, 24 Oct 2005 (PDT)

Rats, I forgot all about it. --wisemx 03:59, 25 Oct 2005 (PDT)

has it been confirmed to work in cs source though?—ts2do (talk) 13:58, 26 Oct 2005 (PDT)

Yes--wisemx 14:46, 26 Oct 2005 (PDT)

You ought to put up more links to your tutorials. I understand that there's a conflict of interest, but they really are valuable to both new and experienced mappers. —Maven (talk) 12:06, 26 Oct 2005 (PDT)

Noted mate. When I have time. (I've got three young children.) --wisemx 12:22, 26 Oct 2005 (PDT)

of course...any sort of hack to achieve a fish pool can be done but funk_phish_poop is runtime—ts2do (talk) 18:40, 26 Oct 2005 (PDT)

Nice bench btw—ts2do (talk) 18:40, 26 Oct 2005 (PDT)

it is easy to do—ts2do (talk) 06:18, 27 Oct 2005 (PDT)

Ts2do stuff

I added the mouseover mdl name to the model gallery on my computer...I should also add break models & illumpositions & other crap—ts2do (Talk | [mailto:tsdodo@gmail.com › ]) 06:08, 3 Nov 2005 (PST)

Checked with IE and FireFox, there wasn't any MouseOver action to be seen. except the status bar. --wisemx 16:08, 3 Nov 2005 (PST)
That was the copy on MY computerts2do (Talk | [mailto:tsdodo@gmail.com ›

]) 18:06, 3 Nov 2005 (PST)

Why did I need to know about anything on YOUR computer? ;-) --wisemx 03:54, 4 Nov 2005 (PST)

Because you requested it so it was done—ts2do (Talk | [mailto:tsdodo@gmail.com › ]) 06:03, 4 Nov 2005 (PST)

Layered Glass

In your layered window tutorial, there's an easier way to make the window layers thin: just sandwich the layers together, select them all, and attempt to resize them to thickness zero with the resize handles. The four layers will have a total thickness of one, and as long as they're grouped they can easily be positioned. (Or maybe you just wanted to demonstrate the Transform Tool.) —Maven (talk) 19:08, 28 Oct 2005 (PDT)

Thanks for the input. I should put more notes in that one but since it starts out with a mention about not being necessary, an advanced effect, I thought it would do, but yes the Transform tool to create 0.5 thickness brushes was part of the point.
I had previously asked Jeff Lane how Valve creates those. --wisemx 01:42, 29 Oct 2005 (PDT)


Wind

Create Wind effects and dust clouds. Tow methods are illustrated.—ts2do (Talk | Template:E icon) 17:19, 9 Nov 2005 (PST)

Oops, I don't have a spell checker in the code window, just fixed that, thanks for pointing it out.--wisemx 17:49, 9 Nov 2005 (PST)