Keyvalue/Targetname: Difference between revisions

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(Undo revision 137184 by Theyoungster (Talk))
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; {{l4d2 add|Entity Scripts <code><[[VScript]]s></code>}}
; {{l4d2 add|Entity Scripts <code><[[VScript]]s></code>}}
: Name(s) of script files that are executed after all entities have spawned.
: Name(s) of script files that are executed after all entities have spawned.
; {{l4d2 add|Script think function <code><string></code>}}
; {{l4d2 add|Script think function <code><[[string]]></code>}}
: Name of a function in this entity's script scope which will be called automatically.
: Name of a function in this entity's script scope which will be called automatically.
}}
}}

Revision as of 06:52, 30 May 2011

Targetname:
Name <string>
The targetname other entities refer to this entity by.
Template:L4d2 add
Name(s) of script files that are executed after all entities have spawned.
Template:L4d2 add
Name of a function in this entity's script scope which will be called automatically.