Talk:Shredder: Difference between revisions
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(Created page with 'Why tie the prop to func_rotating? It already has a rotating animation which you could combine with a trigger_hurt or something. I'm going to take a look at valve's method --~~~~') |
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Why tie the prop to func_rotating? It already has a rotating animation which you could combine with a trigger_hurt or something. I'm going to take a look at valve's method --[[user:Nacimota|<span style="color: #007fbf; font-weight: bold">Nacimota</span>]] <sup>[[User talk:Nacimota|Talk]] | [[Special:Contributions/Nacimota|Contributions]]</sup> 08:59, 1 May 2011 (UTC) | Why tie the prop to func_rotating? It already has a rotating animation which you could combine with a trigger_hurt or something. I'm going to take a look at valve's method --[[user:Nacimota|<span style="color: #007fbf; font-weight: bold">Nacimota</span>]] <sup>[[User talk:Nacimota|Talk]] | [[Special:Contributions/Nacimota|Contributions]]</sup> 08:59, 1 May 2011 (UTC) | ||
* One of the models does (shredder.mdl), yes, and you could do it that way using that model. However, shredder_left_b.mdl and shredder_right_b.mdl do not have animations. Also, you need more than trigger_hurt to get the correct functionality. It might be possible to combine some of the trigger_multiples, but this is the way it's done on mp_coop+tbeam_catch_grind_1_d so it might not work properly - better safe than sorry until more testing is done. --[[User:Jzbradley|JZ Bradley]] 14:27, 1 May 2011 (UTC) |
Latest revision as of 07:27, 1 May 2011
Why tie the prop to func_rotating? It already has a rotating animation which you could combine with a trigger_hurt or something. I'm going to take a look at valve's method --Nacimota Talk | Contributions 08:59, 1 May 2011 (UTC)
- One of the models does (shredder.mdl), yes, and you could do it that way using that model. However, shredder_left_b.mdl and shredder_right_b.mdl do not have animations. Also, you need more than trigger_hurt to get the correct functionality. It might be possible to combine some of the trigger_multiples, but this is the way it's done on mp_coop+tbeam_catch_grind_1_d so it might not work properly - better safe than sorry until more testing is done. --JZ Bradley 14:27, 1 May 2011 (UTC)