Switch (Portal 2): Difference between revisions
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[[Image:pillarbutton.jpg|thumb|right|300px|The pillar style button]] | |||
The tall, red, player activated buttons used in [[Portal 2]] are very simple to create. The button is used to as a trigger for doors and many other entities in the game. | The tall, red, player activated buttons used in [[Portal 2]] are very simple to create. The button is used to as a trigger for doors and many other entities in the game. | ||
Revision as of 07:14, 1 May 2011
The tall, red, player activated buttons used in Portal 2 are very simple to create. The button is used to as a trigger for doors and many other entities in the game.
Creation
Firstly place a prop_button entity on the ground and position it where you want it. Add your desired outputs to it, it works just the same as the func_button entity so you should be familiar to you.