Switch (Portal 2): Difference between revisions

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== Button == [[Image:pillarbutton.jpg|thumb|right|300px|The pillar style button]]
[[Image:pillarbutton.jpg|thumb|right|300px|The pillar style button]]
The tall, red, player activated buttons used in [[Portal 2]] are very simple to create.  The button is used to as a trigger for doors and many other entities in the game.   
The tall, red, player activated buttons used in [[Portal 2]] are very simple to create.  The button is used to as a trigger for doors and many other entities in the game.   



Revision as of 07:14, 1 May 2011

The pillar style button

The tall, red, player activated buttons used in Portal 2 are very simple to create. The button is used to as a trigger for doors and many other entities in the game.

Creation

Firstly place a prop_button entity on the ground and position it where you want it. Add your desired outputs to it, it works just the same as the func_button entity so you should be familiar to you.


See also