User:Mattshu/sandbox: Difference between revisions
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Note:This tutorial is currently using an alternate method to create Portal 2 maps. This might need updated once the official SDK is released.
mNo edit summary |
m (lol. wow. turns out I was running Alien Swarm SDK with the Alien Swarm game selected instead of Portal 2. No wonder those entities weren't showing up. Re-written and facepalming for stupidity.) |
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{{todo|Add pictures}} | {{todo|Add pictures}} | ||
{{note|This tutorial is currently using [http://www.moddb.com/games/portal-2/tutorials/getting-setup-for-portal-2-mapping an alternate method] to create Portal 2 maps | {{note|This tutorial is currently using [http://www.moddb.com/games/portal-2/tutorials/getting-setup-for-portal-2-mapping an alternate method] to create Portal 2 maps. This might need updated once the official SDK is released.}} | ||
= Creating the beam = | = Creating the beam = | ||
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First you'll need to create the base for the laser. If you're attaching the laser to the wall, you'll need a ''64 x 64 x 32'' space in the wall. | First you'll need to create the base for the laser. If you're attaching the laser to the wall, you'll need a ''64 x 64 x 32'' space in the wall. | ||
Then create | Then create an '''env_portal_laser''' entity. | ||
= Creating the relay = | = Creating the relay = | ||
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This also requires a ''64 x 64 x 32'' hole. | This also requires a ''64 x 64 x 32'' hole. | ||
Create a | Create a '''prop_laser_relay''' entity. | ||
= Creating the catcher = | = Creating the catcher = | ||
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Once again, create the standard ''64 x 64 x 32'' hole in your wall. | Once again, create the standard ''64 x 64 x 32'' hole in your wall. | ||
Create a | Create a '''prop_laser_catcher''' entity. | ||
Revision as of 20:16, 25 April 2011
This tutorial will walk you through the basics of adding a laser beam with relays and a catcher to your Portal 2 map.
Todo: Add pictures

Creating the beam
First you'll need to create the base for the laser. If you're attaching the laser to the wall, you'll need a 64 x 64 x 32 space in the wall.
Then create an env_portal_laser entity.
Creating the relay
This also requires a 64 x 64 x 32 hole.
Create a prop_laser_relay entity.
Creating the catcher
Once again, create the standard 64 x 64 x 32 hole in your wall.
Create a prop_laser_catcher entity.