SDK Docs: Difference between revisions

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==[[:category:Level Design|Level Design]]==
==[[:category:Level Design|Level Design]]==
{{Category:Level Design}}
Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.


==Choreography / FacePoser==
==Choreography / FacePoser==
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==[[:category:Material System|Material System]]==
==[[:category:Material System|Material System]]==
{{Category:Material System}}
Source's material proxy exponentially increases flexibility and allows for multiple materials from just one texture.


==[[:category:Sound System|Sound System]]==
==[[:category:Sound System|Sound System]]==
{{Category:Sound System}}
Documentation on Source's software sound system.


==[[:category:Modeling|Modeling]]==
==[[:category:Modeling|Modeling]]==
{{Category:Modeling}}
Everything you need to know about modelling for Source.


==[[:category:Programming|Programming]]==
==[[:category:Programming|Programming]]==
 
The nuts and bolts of any MOD, programming is what makes things different.
{{Category:Programming}}


[[Third Party Legal Notices]]
[[Third Party Legal Notices]]

Revision as of 12:44, 28 June 2005

Source SDK Documentation Index

General

Source SDK Release Notes

Source SDK FAQ

Developer Console

Source SDK Files and Directory Structure

Demo Recording Tools

Source TV

Known Issues

Source SDK Release Notes

Advanced Configuration

The Game Directory

The GameInfo.txt File Structure

Level Design

Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.

Choreography / FacePoser

FacePoser Documentation

Material System

Source's material proxy exponentially increases flexibility and allows for multiple materials from just one texture.

Sound System

Documentation on Source's software sound system.

Modeling

Everything you need to know about modelling for Source.

Programming

The nuts and bolts of any MOD, programming is what makes things different.

Third Party Legal Notices