Talk:Zork Chronicles: Difference between revisions
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I'm ''very'' curious about how you're going to recreate a text adventure as an FPS. —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 13:22, 5 Nov 2005 (PST) | I'm ''very'' curious about how you're going to recreate a text adventure as an FPS. —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 13:22, 5 Nov 2005 (PST) | ||
:That's what my team first said when I sprung the idea on them. The initial idea came to me when I saw the old Planet Half-Life article about a Zork mod that never reached completion ([http://archive.gamespy.com/fargo/june01/half-zork/ Half-Zork Article]). However, I didn't like the idea of all the Half-Life references, and wanted to stay true to the original game. --[[User:Bwmathis|Bwmathis]] 13:32, 5 Nov 2005 (PST) | |||
I would like to use this talk page to get feedback from old school Zork players. What concerns do you have about the translation of text-based gaemplay into first-person (or even third-) gameplay. I grew up on Zork, and would like this to introduce a new generation to these classics. --[[User:Bwmathis|Bwmathis]] 13:34, 5 Nov 2005 (PST) | I would like to use this talk page to get feedback from old school Zork players. What concerns do you have about the translation of text-based gaemplay into first-person (or even third-) gameplay. I grew up on Zork, and would like this to introduce a new generation to these classics. --[[User:Bwmathis|Bwmathis]] 13:34, 5 Nov 2005 (PST) | ||
:Well, how are you approaching it? Are you making some sort of hybrid command-driven Myst? Or are you making a pure FPS/3PS ''set'' in the Zork universe? Truthfully, I hope you've got some sort of innovative gameplay in mind, because I can't imagine how you're going to pull this off. To me, the text adventure was an inseparable part of Zork. But perhaps I'm not your target audience, then. <grin> —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 13:54, 5 Nov 2005 (PST) | :Well, how are you approaching it? Are you making some sort of hybrid command-driven Myst? Or are you making a pure FPS/3PS ''set'' in the Zork universe? Truthfully, I hope you've got some sort of innovative gameplay in mind, because I can't imagine how you're going to pull this off. To me, the text adventure was an inseparable part of Zork. But perhaps I'm not your target audience, then. <grin> —'''[[User:Maven|Maven]]''' <sup>([[User talk:Maven|talk]])</sup> 13:54, 5 Nov 2005 (PST) |
Revision as of 14:58, 5 November 2005
I'm very curious about how you're going to recreate a text adventure as an FPS. —Maven (talk) 13:22, 5 Nov 2005 (PST)
- That's what my team first said when I sprung the idea on them. The initial idea came to me when I saw the old Planet Half-Life article about a Zork mod that never reached completion (Half-Zork Article). However, I didn't like the idea of all the Half-Life references, and wanted to stay true to the original game. --Bwmathis 13:32, 5 Nov 2005 (PST)
I would like to use this talk page to get feedback from old school Zork players. What concerns do you have about the translation of text-based gaemplay into first-person (or even third-) gameplay. I grew up on Zork, and would like this to introduce a new generation to these classics. --Bwmathis 13:34, 5 Nov 2005 (PST)
- Well, how are you approaching it? Are you making some sort of hybrid command-driven Myst? Or are you making a pure FPS/3PS set in the Zork universe? Truthfully, I hope you've got some sort of innovative gameplay in mind, because I can't imagine how you're going to pull this off. To me, the text adventure was an inseparable part of Zork. But perhaps I'm not your target audience, then. <grin> —Maven (talk) 13:54, 5 Nov 2005 (PST)