Talk:L4D2 Custom Melee Weapons: Difference between revisions
		
		
		
		
		
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| TheRealJman (talk | contribs)  (Created page with 'If it's of any help, I emailed Chet about this and got a reply from Mike Durand, he says depending on our modeling package, we may need to add $upaxis Y to the top of our qc.--~~…') | No edit summary | ||
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| If it's of any help, I emailed Chet about this and got a reply from Mike Durand, he says depending on our modeling package, we may need to add $upaxis Y to the top of our qc.--[[User:TheRealJman|TheRealJman]] 22:09, 12 April 2010 (UTC) | If it's of any help, I emailed Chet about this and got a reply from Mike Durand, he says depending on our modeling package, we may need to add $upaxis Y to the top of our qc.--[[User:TheRealJman|TheRealJman]] 22:09, 12 April 2010 (UTC) | ||
| Is there any one that can finish this tutorial? --[[User:DanielHands008|DanielHands008]] 14:58, 20 April 2011 (UTC) | |||
Latest revision as of 07:58, 20 April 2011
If it's of any help, I emailed Chet about this and got a reply from Mike Durand, he says depending on our modeling package, we may need to add $upaxis Y to the top of our qc.--TheRealJman 22:09, 12 April 2010 (UTC)
Is there any one that can finish this tutorial? --DanielHands008 14:58, 20 April 2011 (UTC)