UTIL EntitiesAlongRay: Difference between revisions
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This is a | {{wrongtitle|UTIL_EntitiesAlongRay}} | ||
This is a UTIL function that when supplied a [[Ray_t]] will return an integer indicating the number of entities encountered along the ray, then will enumerate and place them into an array. | |||
You can either specify an array, and the size of the array, and a mask for which encountered entities will be included in the array, or you can simply supply a [[Ray_t]] and an pointer to an instance of the CFlaggedEntitiesEnum class. | You can either specify an array, and the size of the array, and a mask for which encountered entities will be included in the array, or you can simply supply a [[Ray_t]] and an pointer to an instance of the CFlaggedEntitiesEnum class. | ||
== | == Usage == | ||
<source lang=cpp> | <source lang=cpp> | ||
int UTIL_EntitiesAlongRay( const Ray_t &ray, CFlaggedEntitiesEnum *pEnum ) | int UTIL_EntitiesAlongRay( const Ray_t &ray, CFlaggedEntitiesEnum *pEnum ) | ||
</source> | |||
<source lang=cpp> | |||
int UTIL_EntitiesAlongRay( CBaseEntity **pList, int listMax, const Ray_t &ray, int flagMask ) | int UTIL_EntitiesAlongRay( CBaseEntity **pList, int listMax, const Ray_t &ray, int flagMask ) | ||
</source> | </source> | ||
== Examples == | |||
== | |||
<source lang=cpp> | <source lang=cpp> | ||
int nCount = UTIL_EntitiesAlongRay( list, 1024, ray, FL_NPC | FL_CLIENT ); | |||
for ( int i = 0; i < nCount; i++ ) | |||
{ | |||
if ( !IsAttractiveTarget( list[i] ) ) | |||
continue; | |||
VectorSubtract( list[i]->WorldSpaceCenter(), vecStartPoint, vecDelta ); | |||
distance = VectorNormalize( vecDelta ); | |||
flDot = DotProduct( vecDelta, vecVelDir ); | |||
if ( flDot > flMaxDot ) | |||
{ | |||
if ( distance < flBestDist ) | |||
{ | |||
pBestTarget = list[i]; | |||
flBestDist = distance; | |||
} | } | ||
} | } | ||
} | |||
</source> | </source> | ||
[[Category:Programming]] | |||
[[Category:UTIL]] |
Revision as of 19:49, 10 April 2011
Template:Wrongtitle This is a UTIL function that when supplied a Ray_t will return an integer indicating the number of entities encountered along the ray, then will enumerate and place them into an array.
You can either specify an array, and the size of the array, and a mask for which encountered entities will be included in the array, or you can simply supply a Ray_t and an pointer to an instance of the CFlaggedEntitiesEnum class.
Usage
int UTIL_EntitiesAlongRay( const Ray_t &ray, CFlaggedEntitiesEnum *pEnum )
int UTIL_EntitiesAlongRay( CBaseEntity **pList, int listMax, const Ray_t &ray, int flagMask )
Examples
int nCount = UTIL_EntitiesAlongRay( list, 1024, ray, FL_NPC | FL_CLIENT );
for ( int i = 0; i < nCount; i++ )
{
if ( !IsAttractiveTarget( list[i] ) )
continue;
VectorSubtract( list[i]->WorldSpaceCenter(), vecStartPoint, vecDelta );
distance = VectorNormalize( vecDelta );
flDot = DotProduct( vecDelta, vecVelDir );
if ( flDot > flMaxDot )
{
if ( distance < flBestDist )
{
pBestTarget = list[i];
flBestDist = distance;
}
}
}