UTIL Remove: Difference between revisions

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{
{
UTIL_Remove( pEffect );
UTIL_Remove( pEffect );
        m_hEffect = NULL;
}
}
</source>
</source>

Revision as of 15:23, 9 April 2011

UTIL_Remove is a UTIL provided in the Source code for removing objects. UTIL_Remove marks an object for deletion on the next frame, instead of the current one. Removing objects on the current frame can cause null pointers which will cause the game to crash, so UTIL_Remove is included to prevent this.


Usage

void UTIL_Remove( IServerNetworkable *oldObj )


Examples

UTIL_Remove( this );
CBaseFire *pEffect = m_hEffect;
if ( pEffect != NULL )
{
	UTIL_Remove( pEffect );
        m_hEffect = NULL;
}