Sound In Code: Difference between revisions

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(Added playing sounds via VGUI interface)
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You may need to include <code>#include "engine/ienginesound.h"</code> in order to get access to the interface.
You may need to include <code>#include "engine/ienginesound.h"</code> in order to get access to the interface.
== Play sounds via VGUI interface ==
<source lang="cpp">
include "vgui/ISurface.h"
using namespace vgui;
vgui::surface()->PlaySound( "common/talk.wav" ); // Starts from the 'sound' folder
</source>


[[Category:Sound System]]
[[Category:Sound System]]
[[Category:Programming]]
[[Category:Programming]]

Revision as of 12:05, 8 April 2011

Emit sound from entity

Use EmitSound to emit a sound from a base entity:

EmitSound( "soundscript.file" );

See the CSoundEmitterSystem class in SoundEmitterSystem.cpp for overloads and implementation details.

Play sounds anywhere

To play a sound on the client, use the following code:

enginesound->EmitAmbientSound( "link/to/soundfile", 1.0f );

You may need to include #include "engine/ienginesound.h" in order to get access to the interface.

Play sounds via VGUI interface

include "vgui/ISurface.h"

using namespace vgui;

vgui::surface()->PlaySound( "common/talk.wav" ); // Starts from the 'sound' folder