User:Mattshu: Difference between revisions
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I jinx myself if I say anything about my progress, but I will post the first map up for testing if anybody is interested. I've taken notes and have to fix several things I found during a debug play through. After I fix these, I will upload the map for playtesting. (Note: it will be in beta phase, and will not be 100% complete as far as elements of the game. The map will be complete, though.) | I jinx myself if I say anything about my progress, but I will post the first map up for testing if anybody is interested. I've taken notes and have to fix several things I found during a debug play through. After I fix these, I will upload the map for playtesting. (Note: it will be in beta phase, and will not be 100% complete as far as elements of the game. The map will be complete, though.) | ||
== Useful links == | |||
* [http://www.nacimota.com/2009/12/07/the-carve-tool-and-you/ The Carve Tool And You] - Contains an excellent tutorial on how to clip cylinders into rectangular brushes instead of carving, causing messy brushes. | |||
== Current Status == | == Current Status == | ||
* Hiatus mode: '''enabled''' | * Hiatus mode: '''enabled''' | ||
* Reason: I've become addicted to [http://www.minecraft.net/ Minecraft], so the majority of my Source modding and wiki editing will slow to a stale cessation until I rid myself of this addiction. | * Reason: I've become addicted to [http://www.minecraft.net/ Minecraft], so the majority of my Source modding and wiki editing will slow to a stale cessation until I rid myself of this addiction. |
Revision as of 14:42, 29 March 2011
Profile
- Name: Matt Kelley
- Age: 21
- Location: Pennsylvania, United States
- Steam ID: mattshu67
Project Information
- Current project: ReCON (name subject to change)
- Story: You are a rebel directly working for White Forest. You have been assigned to extract <extraction object here> from the Combine in a hidden laboratory near the coast and return it to base.
- Setting: Canals
I jinx myself if I say anything about my progress, but I will post the first map up for testing if anybody is interested. I've taken notes and have to fix several things I found during a debug play through. After I fix these, I will upload the map for playtesting. (Note: it will be in beta phase, and will not be 100% complete as far as elements of the game. The map will be complete, though.)
Useful links
- The Carve Tool And You - Contains an excellent tutorial on how to clip cylinders into rectangular brushes instead of carving, causing messy brushes.
Current Status
- Hiatus mode: enabled
- Reason: I've become addicted to Minecraft, so the majority of my Source modding and wiki editing will slow to a stale cessation until I rid myself of this addiction.