Skinning: Difference between revisions
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Shaders can be applied to the skin or [[Texture]] | Shaders can be applied to the skin or [[Texture]] | ||
Current Textures and Skin sizes are: | |||
16 pixels | |||
32 pixels | |||
64 pixels | |||
128 pixels | |||
256 pixels | |||
512 pixels | |||
1024 pixels | |||
2048 pixels | |||
Example1: 512 by 512 | |||
Example2: 512 by 1024 | |||
Only those sizes are currently usable in hl2 engine. | |||
Revision as of 12:16, 28 June 2005
Skinning is applying a texture to a Unwrapped model. This adds color, texture and looks to a model.
Shaders can be applied to the skin or Texture
Current Textures and Skin sizes are: 16 pixels 32 pixels 64 pixels 128 pixels 256 pixels 512 pixels 1024 pixels 2048 pixels
Example1: 512 by 512 Example2: 512 by 1024 Only those sizes are currently usable in hl2 engine.
Utilities
- adobe photoshopMost used program in skinning
- Vtf photoshop Plugin Great tool for photoshop users
- VtfEdit, VtfLibCommon source tool
- Vtf Tool This tool is used for easy conversion of TGA to VTF or VTF to TGA