Skinning: Difference between revisions
		
		
		
		
		
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| Shaders can be applied to the skin or [[Texture]] | Shaders can be applied to the skin or [[Texture]] | ||
| Current Textures and Skin sizes are: | |||
| 16 pixels | |||
| 32 pixels | |||
| 64 pixels | |||
| 128 pixels | |||
| 256 pixels  | |||
| 512 pixels | |||
| 1024 pixels | |||
| 2048 pixels | |||
| Example1: 512 by 512  | |||
| Example2: 512 by 1024 | |||
| Only those sizes are currently usable in hl2 engine. | |||
Revision as of 12:16, 28 June 2005
Skinning is applying a texture to a Unwrapped model. This adds color, texture and looks to a model.
Shaders can be applied to the skin or Texture
Current Textures and Skin sizes are: 16 pixels 32 pixels 64 pixels 128 pixels 256 pixels 512 pixels 1024 pixels 2048 pixels
Example1: 512 by 512 Example2: 512 by 1024 Only those sizes are currently usable in hl2 engine.
Utilities
- adobe photoshopMost used program in skinning
- Vtf photoshop Plugin Great tool for photoshop users
- VtfEdit, VtfLibCommon source tool
- Vtf Tool This tool is used for easy conversion of TGA to VTF or VTF to TGA