Modification: Difference between revisions
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MossyBucket (talk | contribs) m (→Types of Mods: Corrected my grammar.) |
MossyBucket (talk | contribs) (Made link to map packs (which doesn't exist yet).) |
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*A list of [[:Category:GoldSrc mods|GoldSource (Half-Life 1) mods]] and [[:Category:Source mods|Source mods]]. | *A list of [[:Category:GoldSrc mods|GoldSource (Half-Life 1) mods]] and [[:Category:Source mods|Source mods]]. | ||
*[[Help:Mod Profiles]] - Rules and guidelines for writing new mod articles here. | *[[Help:Mod Profiles]] - Rules and guidelines for writing new mod articles here. | ||
*[[map pack]] - A pack of maps, which is different from a mod. | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 21:03, 11 February 2011
A modification, often abbreviated to mod, is an alteration or creation of files for a game engine, which allow it to modify the gameplay style, graphics, environments, models, et.c..
Types of Mods
- Third-party modifications are mods that has not been developed by the original game designer. Mods are typically third-party, as first-party mods are often called expansions.
- Total conversions (sometimes abbreviated TC) are mods that have altered their original games to such extents (through new models, new animations, new code, among other things) that their original games can no longer be recognized. The amount of work and expertize required for total conversions, makes these types of mods very rare.
- Dead modifications are mods that (often due to loss of interest or internal problems) have ceased development and been abandoned without producing a release.
See also
- A list of GoldSource (Half-Life 1) mods and Source mods.
- Help:Mod Profiles - Rules and guidelines for writing new mod articles here.
- map pack - A pack of maps, which is different from a mod.