Template:KV Light: Difference between revisions

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: Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully.
: Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully.
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; Appearances
:{| class=standard-table
! Literal Value || Description || Sequence {{todo|}}
|-
| 0 || Normal ||
|-
| 10 || Flourescent flicker ||
|-
| 2 || Slow, strong pulse ||
|-
| 11 || Slow pulse, noblack ||
|-
| 5 || Gentle pulse ||
|-
| 1 || Flicker A ||
|-
| 6 || Flicker B ||
|-
| 3 || Candle A ||
|-
| 7 || Candle B ||
|-
| 8 || Candle C ||
|-
| 4 || Fast strobe ||
|-
| 9 || Slow strobe ||
|}

Revision as of 19:45, 10 February 2011

Light:
Brightness <color255 + int>
The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
BrightnessHDR <color255 + int>
Brightness override used in HDR mode. Default is -1 -1 -1 1, which means no change.
Warning.pngWarning:The fourth digit must be positive. Otherwise all light will be sucked out of your map!
BrightnessScaleHDR <float>
A simple intensity multiplier used when compiling HDR lighting.
Appearance <choices>
Various Custom Appearance (see below) presets. Applies only to lights with a targetname.
Custom Appearance <string>
A string of characters, like a sequence of piano keys, that define a pattern of brightness. a is dark and z is full intensity. Applies only to lights with a targetname.
Constant <float>
Linear <float>
Quadratic <float>
These three values determine how the intensity of the emitted light falls off over distance. See Constant-Linear-Quadratic Falloff.
50 percent falloff distance <string>
0 percent falloff distance <string>
Distances at which brightness should have fallen to 50% and (1/256)% respectively. Overrides Linear/Constant/Quadratic parameters if non-zero.
Hard falloff <bool>
Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully.
Appearances
Literal Value Description Sequence [Todo]
0 Normal
10 Flourescent flicker
2 Slow, strong pulse
11 Slow pulse, noblack
5 Gentle pulse
1 Flicker A
6 Flicker B
3 Candle A
7 Candle B
8 Candle C
4 Fast strobe
9 Slow strobe