Template:KV Light: Difference between revisions
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TomEdwards (talk | contribs) mNo edit summary |
MossyBucket (talk | contribs) (It's not pretty, so please fix it if you can.) |
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: Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully. | : Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully. | ||
}} | }} | ||
; Appearances | |||
:{| class=standard-table | |||
! Literal Value || Description || Sequence {{todo|}} | |||
|- | |||
| 0 || Normal || | |||
|- | |||
| 10 || Flourescent flicker || | |||
|- | |||
| 2 || Slow, strong pulse || | |||
|- | |||
| 11 || Slow pulse, noblack || | |||
|- | |||
| 5 || Gentle pulse || | |||
|- | |||
| 1 || Flicker A || | |||
|- | |||
| 6 || Flicker B || | |||
|- | |||
| 3 || Candle A || | |||
|- | |||
| 7 || Candle B || | |||
|- | |||
| 8 || Candle C || | |||
|- | |||
| 4 || Fast strobe || | |||
|- | |||
| 9 || Slow strobe || | |||
|} |
Revision as of 19:45, 10 February 2011
Light:
- Brightness
<color255 + int>
- The RGB color and brightness of the light. Colors must be between 0 and 255; brightness can be anything.
- BrightnessHDR
<color255 + int>
- Brightness override used in HDR mode. Default is
-1 -1 -1 1
, which means no change.Warning:The fourth digit must be positive. Otherwise all light will be sucked out of your map!
- BrightnessScaleHDR
<float>
- A simple intensity multiplier used when compiling HDR lighting.
- Appearance
<choices>
- Various Custom Appearance (see below) presets. Applies only to lights with a targetname.
- Custom Appearance
<string>
- A string of characters, like a sequence of piano keys, that define a pattern of brightness. a is dark and z is full intensity. Applies only to lights with a targetname.
- Constant
<float>
- Linear
<float>
- Quadratic
<float>
- These three values determine how the intensity of the emitted light falls off over distance. See Constant-Linear-Quadratic Falloff.
- 50 percent falloff distance
<string>
- 0 percent falloff distance
<string>
- Distances at which brightness should have fallen to 50% and (1/256)% respectively. Overrides Linear/Constant/Quadratic parameters if non-zero.
- Hard falloff <bool>
- Causes lights to fall to exactly zero beyond the 0% distance. May cause unrealistic lighting if not used carefully.
- Appearances
Literal Value Description Sequence [Todo] 0 Normal 10 Flourescent flicker 2 Slow, strong pulse 11 Slow pulse, noblack 5 Gentle pulse 1 Flicker A 6 Flicker B 3 Candle A 7 Candle B 8 Candle C 4 Fast strobe 9 Slow strobe