Talk:Cables and Ropes: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(→‎Rope materials: new section)
Line 3: Line 3:
::[[env_shake]] can also move ropes. --[[User:Mattshu|Mattshu]] 00:00, 9 February 2011 (UTC)
::[[env_shake]] can also move ropes. --[[User:Mattshu|Mattshu]] 00:00, 9 February 2011 (UTC)
Anyone have any ideas about how to make a rope resize itself dynamically?  I've added a pulley constraint, but when one of the objects is pulled towards the pulley, the rope goes slack.  Basically with what I have now, the rope will resize itself longer, but will not resize itself shorter.  I'm working with the source code, not Hammer.  Thanks for any help. --[[User:Daktor|O]] 06:01, 16 Jul 2006 (PDT)
Anyone have any ideas about how to make a rope resize itself dynamically?  I've added a pulley constraint, but when one of the objects is pulled towards the pulley, the rope goes slack.  Basically with what I have now, the rope will resize itself longer, but will not resize itself shorter.  I'm working with the source code, not Hammer.  Thanks for any help. --[[User:Daktor|O]] 06:01, 16 Jul 2006 (PDT)
== Rope materials ==
Are there any other materials you can use as a '''Rope Material''' instead of the default, ''cable/cable_metalwinch01'', and ''cable/cable_hose*''? I've tried using ''cable/chain'' because it was white-colored, but it doesn't even render. I'm trying to make the effect of dangling antlion webs, unless somebody else knows a way to give this effect with/without using [[move_rope]] and [[keyframe_rope]], I'd be grateful :] --[[User:Mattshu|Mattshu]] 00:07, 9 February 2011 (UTC)

Revision as of 17:07, 8 February 2011

So is wind the only way to make a rope move? --TomEdwards 06:57, 1 Jan 2006 (PST)

Also affected by Rotor-wash and physics. --wisemx 10:08, 1 Jan 2006 (PST)
env_shake can also move ropes. --Mattshu 00:00, 9 February 2011 (UTC)

Anyone have any ideas about how to make a rope resize itself dynamically? I've added a pulley constraint, but when one of the objects is pulled towards the pulley, the rope goes slack. Basically with what I have now, the rope will resize itself longer, but will not resize itself shorter. I'm working with the source code, not Hammer. Thanks for any help. --O 06:01, 16 Jul 2006 (PDT)

Rope materials

Are there any other materials you can use as a Rope Material instead of the default, cable/cable_metalwinch01, and cable/cable_hose*? I've tried using cable/chain because it was white-colored, but it doesn't even render. I'm trying to make the effect of dangling antlion webs, unless somebody else knows a way to give this effect with/without using move_rope and keyframe_rope, I'd be grateful :] --Mattshu 00:07, 9 February 2011 (UTC)