Talk:Prop ragdoll: Difference between revisions
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(soz for laco of info. it's 1:06AM x.x) [[User:Kizzycocoa|Kizzycocoa]] 01:06, 17 December 2009 (UTC) | (soz for laco of info. it's 1:06AM x.x) [[User:Kizzycocoa|Kizzycocoa]] 01:06, 17 December 2009 (UTC) | ||
:You mean they stay T-shaped when you run the game? Or are they only T-shaped when they're in Hammer (which is normal). --[[User:Mattshu|Mattshu]] 06:19, 6 February 2011 (UTC) |
Revision as of 23:19, 5 February 2011
Ragdoll Boogie?
Well, apparently it's an input for ragdolls in the Left 4 Dead editor. Does anyone know what it does (And, probably guessing what it does, why such an input would exist in the first place?) --Alfonzo 01:20, 27 June 2009 (UTC)
- IIRC, it causes the ragdoll to have a fit, as if it were being electrocuted. Just another way to add variety to the deaths :) . There's something like it in the HL2 Ravenholm level -- just after your first meeting with Father Grigori, after you go along the lane to the left with the fire trap -- a ragdoll is caught on the electric fence that blocks your progress there, jerking around. sagesource 00:20, 17 December 2009 (UTC)
non-T position?
is this possible? it seems they are all T shaped when they're put in game x.x
(soz for laco of info. it's 1:06AM x.x) Kizzycocoa 01:06, 17 December 2009 (UTC)
- You mean they stay T-shaped when you run the game? Or are they only T-shaped when they're in Hammer (which is normal). --Mattshu 06:19, 6 February 2011 (UTC)