Help talk:Mod Profiles: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 16: Line 16:


--[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 12:09, 5 February 2011 (UTC)
--[[User:MossyBucket|MossyBucket (formerly Andreasen)]] 12:09, 5 February 2011 (UTC)
:Commercially it's a good strategy. Look at how long they hyped Black Ops and how well it sold. Nobody waited to find out if it was actually ''good''. I wouldn't be surprised if Nukem does well but it won't do that well.
:As for mods, I mean Black Mesa is a joke, but I'll still play it when it is released. But you can't build a team if you don't announce your game, unless you're friends with enough modders. [[User:Thelonesoldier|Thelonesoldier]] 20:04, 5 February 2011 (UTC)

Revision as of 13:04, 5 February 2011

Changes

As you can see, I changed the page quite a bit, but I kept most of what you wrote, just pruned some wording slightly. What do you think? Thelonesoldier 18:07, 4 February 2011 (UTC)

It's hard to spot if you've actually changed any policies, but at a glance it looks alright and agreeable. --MossyBucket (formerly Andreasen) 18:58, 4 February 2011 (UTC)
Not any policy, really, just wording and more information. Thelonesoldier 19:59, 4 February 2011 (UTC)

Inofficial positive rant

Instead of mumbling something about "You noobs get off my lawn!", let me put it to you modders this way:

When was the last time that waiting for a release was a good thing?

Let's take an extreme example: Wouldn't it have been a whole lot better if 3D Realms didn't announce that they were making Duke Nukem Forever back when dinosaurs walked the earth? Wouldn't it have spared us a whole lot of agonizing waiting? It turned a great release into a single question: "Was it worth the wait?"

The more you let people wait for a release, the more they'll start having expectations (especially if you claim that it's "awesome" and "amazing"), so that even if you do release the game, it won't be met with any cheers. This is why I don't understand why ANYONE (Yes, even Valve.) would announce anything that's still in its Alpha phase.

Personally, I wouldn't announce anything I was working on, until it's absolutely done. If I would want to drum up expectations (which I think is pretty cruel), I'd let people wait for about a week. In that way I don't feel that I have to hurry myself either, and thus don't have to give up the rest of my life for something that I would soon enough look upon as a chore.

--MossyBucket (formerly Andreasen) 12:09, 5 February 2011 (UTC)

Commercially it's a good strategy. Look at how long they hyped Black Ops and how well it sold. Nobody waited to find out if it was actually good. I wouldn't be surprised if Nukem does well but it won't do that well.
As for mods, I mean Black Mesa is a joke, but I'll still play it when it is released. But you can't build a team if you don't announce your game, unless you're friends with enough modders. Thelonesoldier 20:04, 5 February 2011 (UTC)