Template:ModStatus: Difference between revisions

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(they are too granular and exist only for backwards compatibility)
(Ah, so THAT's why the GoldSrc mods category doesn't show up. Now I'm very upset.)
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<p style="text-align:left;margin-left:1.5em;"><span style="float:left;margin-right:.5em;">'''Usage:'''</span><code style="overflow:auto;display:block;">&#123;&#123;ModStatus <br />
<p style="text-align:left;margin-left:1.5em;"><span style="float:left;margin-right:.5em;">'''Usage:'''</span><code style="overflow:auto;display:block;">&#123;&#123;ModStatus <br />
| engine = ''<Source/GoldSrc>'' <br />
| engine = ''<Source/GoldSource>'' <br />
| game = ''<Episode Two/Portal/...>'' <br />
| game = ''<Episode Two/Portal/...>'' <br />
| mode = ''<sp/mp/both>''<br />
| mode = ''<sp/mp/both>''<br />

Revision as of 16:56, 4 February 2011

Template:Otherlang2

Development.png

This mod for [[{{{engine}}}]] is unrecognised status!.

Displays a status box on your mod's page, and adds it to the appropriate categories.

Usage:{{ModStatus
| engine = <Source/GoldSource>
| game = <Episode Two/Portal/...>
| mode = <sp/mp/both>
| status = <alpha/beta/released/dead>
| image = <SomeFile.jpg>
| download = <url>
}}

  • Please do not include game if the mod is based on Source SDK Base or one of its variants
  • If you are including a download URL, then unless you are 100% sure you will never make another release link to your downloads page and not directly to the file. That way the URL won't need to be changed every time you come out with a new version of your mod.
  • Do not mark a mod dead if it ceased development after making a final (or near-final) release. Mark it released.