Talk:Muzzle Flash Lighting: Difference between revisions
Welsh Mullet (talk | contribs) (→Error) |
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Using GetAttachment( 1, vAttachment, angles ) instead of GetAttachment( attachment, vAttachment, angles ) solves this error for me --[[User:Welsh Mullet|Welsh Mullet]] 17:50, 7 September 2010 (UTC) | Using GetAttachment( 1, vAttachment, angles ) instead of GetAttachment( attachment, vAttachment, angles ) solves this error for me --[[User:Welsh Mullet|Welsh Mullet]] 17:50, 7 September 2010 (UTC) | ||
== SKD template base == | |||
are the attachments named differently in this base? I have the flash showing up on the right side of the screen instead of the muzzle. |
Revision as of 16:21, 29 January 2011
Please, tell me your thoughts and how my Ideas when for you ( Explosion, Fire and The RPG rocket) id like to hear what you thought and if you implement a Dlight to these entities and how the worked for you --SHADOW-KILLER
I appreciate this article but the credits are unnecessary. This is a very common technique already built-into HL2DM and other SDK releases, see the flare entity for an example exactly this. --Mflux 02:06, 14 Dec 2008 (PST)
Also somewhere it should explain the difference between elight and dlight. dlight is a type of dynamic light which only works on world (bsp, brushes etc) and elight is dynamic light that shines on entities. --Mflux 02:08, 14 Dec 2008 (PST)
- Shouldn't dLights and eLights be paired up to light everything then>?--CorporalAris 22:51, 22 February 2009 (UTC)
Can someone provide proof that a dlight coupled with an elight looks better than a dlight alone? --z33ky 18:13, 23 December 2009 (UTC)
Error
I get this error when compiling
1>.\c_baseanimating.cpp(3003) : error C2065: 'attachment' : undeclared identifier
What the hell is this?
Using GetAttachment( 1, vAttachment, angles ) instead of GetAttachment( attachment, vAttachment, angles ) solves this error for me --Welsh Mullet 17:50, 7 September 2010 (UTC)
SKD template base
are the attachments named differently in this base? I have the flash showing up on the right side of the screen instead of the muzzle.