Talk:$nocull: Difference between revisions
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:That a pretty dumb comment Jike. $nocull has plenty of uses. One of it's uses applies to surfaces that need to share the same face, or where an extra face would be a waste of polygons for both brush and model wise performance. It can also be used for foliage, and glass.--[[User:MrFourVideoCards|MrFourVideoCards]] 03:52, 27 January 2011 (UTC) | :That a pretty dumb comment Jike. $nocull has plenty of uses. One of it's uses applies to surfaces that need to share the same face, or where an extra face would be a waste of polygons for both brush and model wise performance. It can also be used for foliage, and glass.--[[User:MrFourVideoCards|MrFourVideoCards]] 03:52, 27 January 2011 (UTC) | ||
::Don't forget sprites!--[[User:OneQuarterLife|1/4 Life]] 12:04, 27 January 2011 (UTC) | ::Don't forget sprites!--[[User:OneQuarterLife|1/4 Life]] 12:04, 27 January 2011 (UTC) | ||
:::Not to mention the occasional effect; I used it for an [http://www.youtube.com/watch?v=QIeGL0_HVxw excursion funnel] a while back. --[[User:Omnicoder|Omnicoder]] 12:50, 27 January 2011 (UTC) |
Revision as of 05:50, 27 January 2011
so basically this command is for those people only, who fail at handling normals on models? :P --Jike 02:32, 26 January 2011 (UTC)
- so you would make grass with 4 triangles instead of just 2? --Pfannkuchen 14:15, 26 January 2011 (UTC)
Who said this was just for models. --DanielHands008 11:42, 26 January 2011 (UTC)
- That a pretty dumb comment Jike. $nocull has plenty of uses. One of it's uses applies to surfaces that need to share the same face, or where an extra face would be a waste of polygons for both brush and model wise performance. It can also be used for foliage, and glass.--MrFourVideoCards 03:52, 27 January 2011 (UTC)
- Don't forget sprites!--1/4 Life 12:04, 27 January 2011 (UTC)
- Not to mention the occasional effect; I used it for an excursion funnel a while back. --Omnicoder 12:50, 27 January 2011 (UTC)
- Don't forget sprites!--1/4 Life 12:04, 27 January 2011 (UTC)