Sound In Code: Difference between revisions
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[[Category:Sound System]] | [[Category:Sound System]] | ||
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Revision as of 17:07, 21 January 2011
Emit sound from entity
Use EmitSound to emit a sound from a base entity:
EmitSound( "soundscript.file" );
See the CSoundEmitterSystem class in SoundEmitterSystem.cpp for overloads and implementation details.
Play sounds anywhere
To play a sound on the client, use the following code:
enginesound->EmitAmbientSound( "link/to/soundfile", 1.0f );
You may need to include #include "engine/ienginesound.h" in order to get access to the interface.