User talk:OneQuarterLife: Difference between revisions
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[http://steamreview.org/external/vdc/ept_vis.vmf Compile this map] and see what happens. --[[user:TomEdwards|TomEdwards]] 19:29, 9 August 2009 (UTC) | [http://steamreview.org/external/vdc/ept_vis.vmf Compile this map] and see what happens. --[[user:TomEdwards|TomEdwards]] 19:29, 9 August 2009 (UTC) | ||
== Portal AO == | |||
The Ambient Occlusion option is grayed out and uneditable in the Portal game profile within Nvidia drivers; if you can demonstrate another way to enable AO for Portal, than do so. [[User:Thelonesoldier|Thelonesoldier]] 21:00, 22 December 2010 (UTC) |
Revision as of 14:00, 22 December 2010
Projectedtexture demo
Hey bro, would you mind giving me a link to that demo map, or possibly sending it to me, I'd like to really try seeing how it all works.--Gear 18:09, 30 Jun 2008 (PDT)
Projected texture vis
Compile this map and see what happens. --TomEdwards 19:29, 9 August 2009 (UTC)
Portal AO
The Ambient Occlusion option is grayed out and uneditable in the Portal game profile within Nvidia drivers; if you can demonstrate another way to enable AO for Portal, than do so. Thelonesoldier 21:00, 22 December 2010 (UTC)