Screen Space Ambient Occlusion (SSAO): Difference between revisions
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Note:This is not a feature of the Source Engine, it is a shader which NVidia drivers will sometimes apply.
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{{note|This is not a feature of the Source Engine, it is a shader which NVidia | {{note|This is not a feature of the Source Engine, it is a shader which NVidia drivers will sometimes apply.}} | ||
See '''[[Wikipedia:Screen Space Ambient Occlusion|Screen Space Ambient Occlusion]]'''. | See '''[[Wikipedia:Screen Space Ambient Occlusion|Screen Space Ambient Occlusion]]'''. | ||
<!--[[{{ns:6}}:Prop ragdoll.jpg|thumb|400px|SSAO in game - the shading effect is highly visible between Breen and the table, but also appears in the corners of the room. Note the edge "glow" bug around Breen's arm.]]--> | <!--[[{{ns:6}}:Prop ragdoll.jpg|thumb|400px|SSAO in game - the shading effect is highly visible between Breen and the table, but also appears in the corners of the room. Note the edge "glow" bug around Breen's arm.]]--> |
Revision as of 21:14, 10 December 2010

See Screen Space Ambient Occlusion.