Screen Space Ambient Occlusion (SSAO): Difference between revisions
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Note:This is not a feature of the Source Engine, it is a shader which NVidia cards will sometimes apply.
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{{note|This is not a feature of the Source Engine, it is a shader which NVidia cards will sometimes apply.}} | {{note|This is not a feature of the Source Engine, it is a shader which NVidia cards will sometimes apply.}} | ||
See '''[[Wikipedia:Screen Space Ambient Occlusion|Screen Space Ambient Occlusion]]'''. | |||
<!--[[{{ns:6}}:Prop ragdoll.jpg|thumb|400px|SSAO in game - the shading effect is highly visible between Breen and the table, but also appears in the corners of the room. Note the edge "glow" bug around Breen's arm.]]--> | |||
[[ | <!--'''Ambient Occlusion (AO)''' is a type of [[lighting]] technique applied in-game to create more realistic lighting. AO simulates soft shadows created by two surfaces that are close together. Ambient occlusion in games is normally accomplished through '''[[Wikipedia:Screen Space Ambient Occlusion|Screen Space Ambient Occlusion]]''', which is a simplified way to fake realistic AO with shaders in a process fast enough for real-time rendering. SSAO is a [[DirectX]] 9.0c shader, so it will only be available on fairly modern video cards.--> | ||
<!--Ambient occlusion is currently only available for NVidia cards using the NVidia drivers. It is very resource-intensive and will cause a significant reduction in framerate on older video cards. | |||
Ambient occlusion is currently only available for NVidia cards using the NVidia drivers. It is very resource-intensive and will cause a significant reduction in framerate on older video cards. | |||
SSAO causes several rendering bugs which are common to nearly all games which offer SSAO. | SSAO causes several rendering bugs which are common to nearly all games which offer SSAO. | ||
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==Supported games== | ==Supported games== | ||
All [[Source]] engine games except [[Portal]] support ambient occlusion. This may be because AO would not render correctly through Portals. | All [[Source]] engine games except [[Portal]] support ambient occlusion. This may be because AO would not render correctly through Portals.--> | ||
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==Enabling ambient occlusion== | ==Enabling ambient occlusion== | ||
[[{{ns:6}}:EnableAO.png|thumb|right|300px|Enabling AO in NVidia control panel]] | [[{{ns:6}}:EnableAO.png|thumb|right|300px|Enabling AO in NVidia control panel]] | ||
Ambient occlusion cannot be controlled through the video options within a Source game. AO can be turned on with NVidia cards using the NVidia drivers. | Ambient occlusion cannot be controlled through the video options within a Source game. AO can be turned on with NVidia cards using the NVidia drivers. | ||
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Revision as of 21:14, 10 December 2010

See Screen Space Ambient Occlusion.