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(some remarks, link to a category been wrong. If I don't Right, come back to previous. User:Kostya) |
(Hint brushes are commonly triangular prisms and are not limited to squares) |
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'''Skip''' textures are applied to the surfaces on brushes with hint textures that should not be used to break up [[visleafs]] (or leafs in short). Usually, a brush used for hinting | '''Skip''' textures are applied to the surfaces on brushes with hint textures that should not be used to break up [[visleafs]] (or leafs in short). Usually, a brush used for hinting has a hint texture on one or two surfaces and skip textures on the rest. Skip textures do nothing more than make the tools skip the brushsides they are applied to. For the usage of hints, see the [[hint brush]] section. | ||
Skip textures can also make it easier to group/copy/move objects in large maps: Create a normal brush around these objects entirely textured with <code>tools/toolsskip</code>. This allows groups of objects to all be on a normal measurement, such as 256 x 256 x 256, making movement of these groups on par with the Hammer editor's graph. This brush is a tool for the design phase and will not be compiled into the map. | Skip textures can also make it easier to group/copy/move objects in large maps: Create a normal brush around these objects entirely textured with <code>tools/toolsskip</code>. This allows groups of objects to all be on a normal measurement, such as 256 x 256 x 256, making movement of these groups on par with the Hammer editor's graph. This brush is a tool for the design phase and will not be compiled into the map. |
Revision as of 12:54, 12 October 2010
Skip textures are applied to the surfaces on brushes with hint textures that should not be used to break up visleafs (or leafs in short). Usually, a brush used for hinting has a hint texture on one or two surfaces and skip textures on the rest. Skip textures do nothing more than make the tools skip the brushsides they are applied to. For the usage of hints, see the hint brush section.
Skip textures can also make it easier to group/copy/move objects in large maps: Create a normal brush around these objects entirely textured with tools/toolsskip
. This allows groups of objects to all be on a normal measurement, such as 256 x 256 x 256, making movement of these groups on par with the Hammer editor's graph. This brush is a tool for the design phase and will not be compiled into the map.