Talk:Env headcrabcanister: Difference between revisions
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Welsh Mullet (talk | contribs) (Created page with 'Wondering if it's possible to edit this entity so that it holds weapons instead of headcrabs. In my mod i could then have rebels capture a headcrab cannon and utilise it in game.…') |
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Wondering if it's possible to edit this entity so that it holds weapons instead of headcrabs. | Wondering if it's possible to edit this entity so that it holds weapons instead of headcrabs. | ||
In my mod i could then have rebels capture a headcrab cannon and utilise it in game. Maybe a different skin for the canister. Kinda like the ordanance drop pods in halo reach's firefight. --[[User:Welsh Mullet|Welsh Mullet]] 21:50, 25 September 2010 (UTC) | In my mod i could then have rebels capture a headcrab cannon and utilise it in game. Maybe a different skin for the canister. Kinda like the ordanance drop pods in halo reach's firefight. --[[User:Welsh Mullet|Welsh Mullet]] 21:50, 25 September 2010 (UTC) | ||
:You'll need to modify env_headcrabcanister.cpp in the Server's "Source Files\HL2 DLL\". --[[User:Omnicoder|Omnicoder]] 22:13, 25 September 2010 (UTC) |
Latest revision as of 15:13, 25 September 2010
Wondering if it's possible to edit this entity so that it holds weapons instead of headcrabs. In my mod i could then have rebels capture a headcrab cannon and utilise it in game. Maybe a different skin for the canister. Kinda like the ordanance drop pods in halo reach's firefight. --Welsh Mullet 21:50, 25 September 2010 (UTC)
- You'll need to modify env_headcrabcanister.cpp in the Server's "Source Files\HL2 DLL\". --Omnicoder 22:13, 25 September 2010 (UTC)