Talk:Env headcrabcanister: Difference between revisions

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(Created page with 'Wondering if it's possible to edit this entity so that it holds weapons instead of headcrabs. In my mod i could then have rebels capture a headcrab cannon and utilise it in game.…')
 
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Wondering if it's possible to edit this entity so that it holds weapons instead of headcrabs.
Wondering if it's possible to edit this entity so that it holds weapons instead of headcrabs.
In my mod i could then have rebels capture a headcrab cannon and utilise it in game. Maybe a different skin for the canister. Kinda like the ordanance drop pods in halo reach's firefight. --[[User:Welsh Mullet|Welsh Mullet]] 21:50, 25 September 2010 (UTC)
In my mod i could then have rebels capture a headcrab cannon and utilise it in game. Maybe a different skin for the canister. Kinda like the ordanance drop pods in halo reach's firefight. --[[User:Welsh Mullet|Welsh Mullet]] 21:50, 25 September 2010 (UTC)
:You'll need to modify env_headcrabcanister.cpp in the Server's "Source Files\HL2 DLL\". --[[User:Omnicoder|Omnicoder]] 22:13, 25 September 2010 (UTC)

Latest revision as of 15:13, 25 September 2010

Wondering if it's possible to edit this entity so that it holds weapons instead of headcrabs. In my mod i could then have rebels capture a headcrab cannon and utilise it in game. Maybe a different skin for the canister. Kinda like the ordanance drop pods in halo reach's firefight. --Welsh Mullet 21:50, 25 September 2010 (UTC)

You'll need to modify env_headcrabcanister.cpp in the Server's "Source Files\HL2 DLL\". --Omnicoder 22:13, 25 September 2010 (UTC)