Talk:List of material proxies: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 2: Line 2:
: Use a [[material_modify_control]]. --[[user:TomEdwards|TomEdwards]] 20:13, 27 July 2010 (UTC)
: Use a [[material_modify_control]]. --[[user:TomEdwards|TomEdwards]] 20:13, 27 July 2010 (UTC)


Does the LampBeam proxy really exist? I get: "Error: Material "effects/ray02" : proxy "LampBeam" not found!" when trying to use it.
Does the LampBeam proxy really exist? I get: "Error: Material "effects/ray02" : proxy "LampBeam" not found!" when trying to use it. A solution if you're looking to hide flat geometry light effects is making the material fade when the player gets near:
 
 
----
 
 
//Proxy variables
"$param" 0.3
"$playerdistance" 0.0
"$alpha_unclamped" 0.0
//Fade when player gets near
"Proxies"
{
"PlayerProximity"
{
"resultVar" "$playerdistance"
}
"Subtract"
{
"srcVar1" "$playerdistance"
"srcVar2" "$param"
"resultVar" "$alpha_unclamped"
}
"Clamp"
{
"min" 0.0
"max" 1.0
"srcVar1" "$alpha_unclamped"
"resultVar" "$alpha"
}
}

Revision as of 07:42, 16 September 2010

How to do a water who change color fog, with use a button in game? Thx. --Anarkia777 18:10, 27 July 2010 (UTC)

Use a material_modify_control. --TomEdwards 20:13, 27 July 2010 (UTC)

Does the LampBeam proxy really exist? I get: "Error: Material "effects/ray02" : proxy "LampBeam" not found!" when trying to use it. A solution if you're looking to hide flat geometry light effects is making the material fade when the player gets near:




//Proxy variables "$param" 0.3 "$playerdistance" 0.0 "$alpha_unclamped" 0.0

//Fade when player gets near "Proxies" {

"PlayerProximity" { "resultVar" "$playerdistance" } "Subtract" { "srcVar1" "$playerdistance" "srcVar2" "$param" "resultVar" "$alpha_unclamped" } "Clamp" { "min" 0.0 "max" 1.0 "srcVar1" "$alpha_unclamped" "resultVar" "$alpha" } }