User talk:REPTILE 0009: Difference between revisions

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I plan to make a mod for the source engine. It will be a class based multiplayer game, similar to Team Fortress 2. Here's a list of the classes that will be featured in the mod. The mod will be called Warzone. If you notice any balancing issues or other issues let me know.


Assault- Assault Rifle+Pistol
Ammo Pack-Refills ammunition(not Grenade Launcher, RPG, and grenades), 
Under-Barrel Grenade Launcher
Health-150
Speed-90%
Frag Grenade-2 grenades
Scout-Shotgun+Pistol
Hologram,
Critical Hits-6 sec critical damage done and taken
Health-125
Speed-130%
Concussion Grenades
Pyro-FlameThrower+Shotgun
Gasoline-Can be ignited, 
Incendiary Shells-Alt ammo for Shotgun, 30% less damage, ignites enemy
Health-150
Speed-100%
Incendiary Grenade
Engineer-Rifle+Pistol
Repair Tool-Repairs buildings and vehicles,
Build Tool-Build Sentries, and Dispensers,
RPG
Health-125
Speed-100%
Sticky Grenade
Tactician-SMG+Pistol
Spawn Point,
Air Support,
Vehicle Drop,
Health-125
Speed-105%
Nail Grenade
Weapon Specialist-Light Machine Gun+ Shotgun
Health-200
Speed-80%
Caltrops Grenade-Slows enemies by 10%, does no damage
Recon-Sniper Rifle+Pistol
C4-Remote detonated plastic explosive,
Claymore-Trip mine,
Health-125
Speed-100%
Flash Grenade-5 sec blindness
Saboteur-Silenced SMG+Silenced Pistol
Cloaking-Invisibility for 30 sec, recharge 4 per sec,
Disguise-Disguise as any enemy class,
Electric Disrupter-disables and destroys buildings in 5 sec
Health-125
Speed-100%
Smoke Screen-10 sec smoke
Instant-Kill Backstab
Medic-SMG+Pistol
Revive Tool-Revives fallen teammates,
Drop Shield-Blocks bullets and damage for 20 sec,
Resurrection-Stand back up once downed, costs 50% charge
Health-125
Speed-100%
Health Drain Grenade-Drains 25% of enemies' health, 1 grenade
Ubercharge, invincibility for 8 sec after reviving 10 allies

Revision as of 18:01, 8 September 2010