Talk:Phys convert: Difference between revisions

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:Work around is using the skin input to set it back after conversion...only works if you know which skin is being used—'''[[User:Ts2do|ts2do]]''' 20:11, 3 May 2007 (PDT)
:Work around is using the skin input to set it back after conversion...only works if you know which skin is being used—'''[[User:Ts2do|ts2do]]''' 20:11, 3 May 2007 (PDT)
Is there a way to make the converted brush entity to be sharp damage instead of blunt? -Biolore

Revision as of 09:09, 6 September 2010

Is there a way for the phys_convert to not revert models back to their first skin? --Darthkillyou 20:08, 3 May 2007 (PDT)

Work around is using the skin input to set it back after conversion...only works if you know which skin is being used—ts2do 20:11, 3 May 2007 (PDT)

Is there a way to make the converted brush entity to be sharp damage instead of blunt? -Biolore