Template:I Breakable: Difference between revisions
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: Allows/prevents the [[weapon_physcannon|Gravity Gun]] to pick the breakable up. | : Allows/prevents the [[weapon_physcannon|Gravity Gun]] to pick the breakable up. | ||
; <code>SetMass <[[float]]></code> | ; <code>SetMass <[[float]]></code> | ||
: Set mass of this object. | : Set mass of this object (Measured in kilograms). | ||
{{I DamageFilter}} | {{I DamageFilter}} | ||
{{I Shadow}} | {{I Shadow}} | ||
{{I Targetname}} | {{I Targetname}} | ||
}} | }} |
Revision as of 16:28, 28 August 2010
Breakable:
Break
- Removes the entity from the server and creates its gibs on the client.
SetHealth <int>
- Sets the breakable's health (zero means break).
AddHealth <int>
RemoveHealth <int>
- Adds to/removes from the breakable's health.
EnablePhyscannonPickup
DisablePhyscannonPickup
- Allows/prevents the Gravity Gun to pick the breakable up.
SetMass <float>
- Set mass of this object (Measured in kilograms).
DamageFilter:
- SetDamageFilter <string>
- Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.
Shadow:
- DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying EF_NOSHADOW.
- EnableShadow
- Turn dynamic shadows on for this entity.
- DisableReceivingFlashlight (in all games since
)
- This object will not receive light or shadows from projected textures.
- EnableReceivingFlashlight (in all games since
)
- This object may receive light or shadows from projected textures.