Template:I Breakable: Difference between revisions

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: Allows/prevents the [[weapon_physcannon|Gravity Gun]] to pick the breakable up.
: Allows/prevents the [[weapon_physcannon|Gravity Gun]] to pick the breakable up.
; <code>SetMass <[[float]]></code>
; <code>SetMass <[[float]]></code>
: Set mass of this object. {{todo|In what unit?}}
: Set mass of this object (Measured in kilograms).
{{I DamageFilter}}
{{I DamageFilter}}
{{I Shadow}}
{{I Shadow}}
{{I Targetname}}
{{I Targetname}}
}}
}}

Revision as of 16:28, 28 August 2010

Breakable:
Break
Removes the entity from the server and creates its gibs on the client.
SetHealth <int>
Sets the breakable's health (zero means break).
AddHealth <int>
RemoveHealth <int>
Adds to/removes from the breakable's health.
EnablePhyscannonPickup
DisablePhyscannonPickup
Allows/prevents the Gravity Gun to pick the breakable up.
SetMass <float>
Set mass of this object (Measured in kilograms).

DamageFilter:

SetDamageFilter <string>
Sets the entity to use as damage filter. Pass in an empty string (no parameter) to clear the damage filter.

Shadow:

DisableShadow
Turn dynamic shadows off for this entity. Identical to applying  EF_NOSHADOW.
EnableShadow
Turn dynamic shadows on for this entity.
DisableReceivingFlashlight  (in all games since Portal 2)
This object will not receive light or shadows from projected textures.
EnableReceivingFlashlight  (in all games since Portal 2)
This object may receive light or shadows from projected textures.