Template:I Targetname: Difference between revisions
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; <code>KillHierarchy</code> | ; <code>KillHierarchy</code> | ||
: Removes this entity and all its [[Entity Hierarchy (parenting)|children]] from the world. | : Removes this entity and all its [[Entity Hierarchy (parenting)|children]] from the world. | ||
; <code> | ; {{l4d2 add|<code>RunScriptFile <[[string]]></code>}} | ||
: Execute a game script file from disk | |||
; {{l4d2 add|<code>RunScriptCode <string></code>}} | |||
: Execute a string of script source code | |||
; <code>AddOutput <string></code> | |||
: Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care. | : Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care. | ||
:Format: <code><key> <value></code> | :Format: <code><key> <value></code> |
Revision as of 01:59, 13 August 2010
Targetname:
Kill
- Removes this entity from the world.
KillHierarchy
- Removes this entity and all its children from the world.
- Template:L4d2 add
- Execute a game script file from disk
- Template:L4d2 add
- Execute a string of script source code
AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value>
- Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1
toFireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs.