List of L4D2 Particles: Difference between revisions
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Note:Notice how, by default, no particles appear in the particle browser unless the particles are extracted from pak01_dir.vpk.
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==Particle List== | ==Particle List== | ||
blood_fx.pcf | *blood_fx.pcf | ||
boomer_fx.pcf | *boomer_fx.pcf | ||
burning_fx.pcf | *burning_fx.pcf | ||
charger_fx.pcf | *charger_fx.pcf | ||
default.pcf | *default.pcf | ||
electrical_fx.pcf | *electrical_fx.pcf | ||
environmental_fx.pcf | *environmental_fx.pcf | ||
error.pcf | *error.pcf | ||
fire_01.pcf | *fire_01.pcf | ||
fire_01l4d.pcf | *fire_01l4d.pcf | ||
fire_fx.pcf | *fire_fx.pcf | ||
fire_infected_fx.pcf | *fire_infected_fx.pcf | ||
firework_crate_fx.pcf | *firework_crate_fx.pcf | ||
fireworks_fx.pcf | *fireworks_fx.pcf | ||
footstep_fx.pcf | *footstep_fx.pcf | ||
gen_dust_fx.pcf | *gen_dust_fx.pcf | ||
hunter_fx.pcf | *hunter_fx.pcf | ||
impact_fx.pcf | *impact_fx.pcf | ||
infected_fx.pcf | *infected_fx.pcf | ||
insect_fx.pcf | *insect_fx.pcf | ||
item_fx.pcf | *item_fx.pcf | ||
locator_fx.pcf | *locator_fx.pcf | ||
military_artillery_impacts.pcf | *military_artillery_impacts.pcf | ||
rain_fx.pcf | *rain_fx.pcf | ||
rain_storm_fx.pcf | *rain_storm_fx.pcf | ||
rope_fx.pcf | *rope_fx.pcf | ||
screen_fx.pcf | *screen_fx.pcf | ||
smoker_fx.pcf | *smoker_fx.pcf | ||
speechbubbles.pcf | *speechbubbles.pcf | ||
spitter_fx.pcf | *spitter_fx.pcf | ||
steam_fx.pcf | *steam_fx.pcf | ||
survivor_fx.pcf | *survivor_fx.pcf | ||
tank_fx.pcf | *tank_fx.pcf | ||
tanker_explosion.pcf | *tanker_explosion.pcf | ||
test_collision.pcf | *test_collision.pcf | ||
test_distancealpha.pcf | *test_distancealpha.pcf | ||
ui_fx.pcf | *ui_fx.pcf | ||
vehicle_fx.pcf | *vehicle_fx.pcf | ||
water_fx.pcf | *water_fx.pcf | ||
weapons_fx.pcf | *weapons_fx.pcf | ||
witch_fx.pcf | *witch_fx.pcf | ||
== Particle Browser == | == Particle Browser == |
Revision as of 20:37, 10 August 2010
Particle List
- blood_fx.pcf
- boomer_fx.pcf
- burning_fx.pcf
- charger_fx.pcf
- default.pcf
- electrical_fx.pcf
- environmental_fx.pcf
- error.pcf
- fire_01.pcf
- fire_01l4d.pcf
- fire_fx.pcf
- fire_infected_fx.pcf
- firework_crate_fx.pcf
- fireworks_fx.pcf
- footstep_fx.pcf
- gen_dust_fx.pcf
- hunter_fx.pcf
- impact_fx.pcf
- infected_fx.pcf
- insect_fx.pcf
- item_fx.pcf
- locator_fx.pcf
- military_artillery_impacts.pcf
- rain_fx.pcf
- rain_storm_fx.pcf
- rope_fx.pcf
- screen_fx.pcf
- smoker_fx.pcf
- speechbubbles.pcf
- spitter_fx.pcf
- steam_fx.pcf
- survivor_fx.pcf
- tank_fx.pcf
- tanker_explosion.pcf
- test_collision.pcf
- test_distancealpha.pcf
- ui_fx.pcf
- vehicle_fx.pcf
- water_fx.pcf
- weapons_fx.pcf
- witch_fx.pcf
Particle Browser
There is a particle browser in Hammer for the Left 4 Dead 2 Authoring Tools. Currently, particle files (.PCF) and particles/particles_manifest.txt need to be extracted from pak01_dir.vpk and copied over to the particles folder (Full Path, Windows 32-Bit: C:\Program Files\Steam\steamapps\common\left 4 dead 2\left4dead2\particles).
- If Hammer is open, please close it
- Open pak01_dir.vpk with a program like GCFScape
- Locate and open the particles folder
- Extract the contents of that folder to the external particles folder
The browser can be accessed by creating an info_particle_system entity and selecting it, opening it's properties (double clicking or ALT + ENTER
), and opening the browser under Particle System Name.

External links
- Particle demonstration on Youtube by Tkellaway
- Particle Browser setup guide on Youtube by xAlbany